Pembuatan Game Puzzle Berbasis Augmented Reality “Path Puzzle” pada Platform iOS
DOI:
https://doi.org/10.55606/juitik.v6i2.2308Keywords:
AR Foundation, Augmented Reality, iOS, Puzzle Game, UnityAbstract
. "Path Puzzle" is an Augmented Reality-based puzzle game developed for iOS devices. It was created using Unity with the C# programming language and AR Foundation technology. In this game, players scan a real-world surface, place a playfield, then arrange and rotate path tiles to move a ball from the starting point to the end point. The game features levels, a level lock and unlock system, coin rewards, a ball skin shop, trail effects, a tutorial, a pause menu, and audio settings. This research aims to design and develop an AR-based puzzle game that combines real-space interaction with path-building mechanics. Testing was conducted using black-box testing, alpha testing, and beta testing methods to assess system functionality, user experience, game controls, interface appearance, and gameplay difficulty. The test results indicate that the game can run according to its main function and provides an interactive gaming experience through AR features, although some players need time to understand the tile arrangement and rotation mechanics.
References
Adam, M., & Anshori, I. F. (2023). Perancangan game puzzle platformer Ploop menggunakan model game development life cycle. Jurnal Nasional Komputasi dan Teknologi Informasi.
Alha, K., Leorke, D., Koskinen, E., & Paavilainen, J. (2023). Augmented play: An analysis of Augmented Reality features in location-based games. Convergence, 29(2), 342–361. https://doi.org/10.1177/13548565231156495
Allen, C., Pragantha, J., & Haris, D. A. (n.d.). Perancangan game 3D virtual pet “MoAR” berbasis Android.
Apple Inc. (2024). ARKit. Apple Developer Documentation. https://developer.apple.com/augmented-reality/arkit/
Azuma, R. T. (1997). A survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of Augmented Reality. Foundations and Trends in Human–Computer Interaction, 8(2–3), 73–272. https://doi.org/10.1561/1100000049
Du, R., Turner, E., Dzitsiuk, M., Prasso, L., Duarte, I., Dourgarian, J., Afonso, J., Pascoal, J., Gladstone, J., Cruces, N., Izadi, S., Kowdle, A., & Tsotsos, K. (2020). DepthLab: Real-time 3D interaction with depth maps for mobile Augmented Reality. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (pp. 829–843). Association for Computing Machinery. https://doi.org/10.1145/3379337.3415881
Google. (2024). ARCore developer documentation. https://developers.google.com/ar
Haikal, S. M. (2023). Penerapan algoritma A* dalam penyelesaian sliding puzzle.
Jung, Y., & Lee, G. (2021). Augmented Reality-supported puzzle-based learning for enhancing problem-solving skills. Interactive Learning Environments, 29(5), 789–803. https://doi.org/10.1080/10494820.2019.1619590
Klopfer, E., & Squire, K. (2008). Environmental detectives—The development of an Augmented Reality platform for environmental simulations. Educational Technology Research and Development, 56(2), 203–228. https://doi.org/10.1007/s11423-007-9037-6
Kusno Harianto, R. M. C., & Andrea, R. (2023). Membangun casual game Farming Gyropixel menggunakan Unity 2D.
Langlotz, T., Degendorfer, C., Mulloni, A., Reitmayr, G., & Schmalstieg, D. (2011). Robust detection and tracking of annotations for outdoor Augmented Reality browsing. Computers & Graphics, 35(4), 831–840. https://doi.org/10.1016/j.cag.2011.04.002
Logothetis, I., Sfyrakis, M., & Vidakis, N. (2023). EduARdo—Unity components for Augmented Reality environments. Information, 14(4), 252. https://doi.org/10.3390/info14040252
Mendoza-Ramírez, C. E., Tudon-Martinez, J. C., Félix-Herrán, L. C., Vargas-Martínez, A., & Lozoya-Santos, J. de J. (2023). Augmented Reality: Survey. Applied Sciences, 13(18), 10491. https://doi.org/10.3390/app131810491
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), 1321–1329.
Mota, J. M., Ruiz-Rube, I., Dodero, J. M., & Arnedillo-Sánchez, I. (2018). Augmented Reality mobile app development for all. Computers & Electrical Engineering, 65, 250–260. https://doi.org/10.1016/j.compeleceng.2017.08.025
Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486–497. https://doi.org/10.3390/encyclopedia2010031
Pusey, M., Wong, K. W., & Rappa, N. A. (2022). Using case studies to explore need satisfaction and frustration in puzzle video games. Games and Culture, 17(5), 752–772. https://doi.org/10.1177/15554120211056126
Ramadhan, Z., & Sari, R. F. (2023). Development of Augmented Reality-based iOS applications using the ARKit framework as an interactive tool in 2D media. In Proceedings of the 2023 1st International Conference on Optimization Techniques for Learning (ICOTL). IEEE. https://doi.org/10.1109/ICOTL59758.2023.10435305
Schmalstieg, D., & Hollerer, T. (2016). Augmented reality: Principles and practice. Addison-Wesley.
Unity Technologies. (2024). AR Foundation package documentation. Unity Documentation. https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@latest
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Jurnal Ilmiah Teknik Informatika dan Komunikasi

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.















