Rancang Bangun Game Edukasi Mechatype: Media Latihan Mengetik untuk Mahasiswa Menggunakan Metode Prototype

Authors

  • Riswandi Riswandi Universitas Nahdlatul Ulama Kalimantan Barat
  • Aditya Pratama Universitas Nahdlatul Ulama Kalimantan Barat
  • Awanis Hidayati Universitas Nahdlatul Ulama Kalimantan Barat

DOI:

https://doi.org/10.55606/juitik.v6i3.2736

Keywords:

Educational Game, Mechatype, Prototype, Typing, Usability Testing

Abstract

Typing skills are an important basic ability for university students in supporting the completion of academic tasks. Based on observations and interviews, some early-semester students have not achieved optimal typing speed and accuracy, frequently make typing errors, and consider conventional typing practice media less engaging and prone to causing boredom. This study aims to develop the Mechatype Educational Game as a typing practice medium for early-semester students using the Prototype method. Development was carried out through five stages: requirements analysis, quick design, prototype development, user evaluation, and prototype refinement. The game was developed using Construct 3 for the Windows desktop platform with features including levels, keyboard controls, input validation, timer, score, typo, pause, history, and game results. Testing was conducted using usability testing involving 30 respondents with a five-point Likert scale questionnaire. The results showed average percentages of 93.50% for Usability, 94.08% for Functional Suitability, 93.50% for the Benefits of the Game as a Typing Practice Medium, and 91.78% for Satisfaction. The overall average score was 93.22%, categorized as Very Good. These results indicate that Mechatype is suitable as a routine, interactive, and engaging typing practice medium for early-semester students.

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Published

2026-11-01

How to Cite

Riswandi Riswandi, Aditya Pratama, & Awanis Hidayati. (2026). Rancang Bangun Game Edukasi Mechatype: Media Latihan Mengetik untuk Mahasiswa Menggunakan Metode Prototype. Jurnal Ilmiah Teknik Informatika Dan Komunikasi, 6(3), 229–248. https://doi.org/10.55606/juitik.v6i3.2736

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