Konstruksi Realitas Media pada Fitur Voice Chat Game Roblox terhadap Remaja Komunitas Gamer Virtual di Bekasi
DOI:
https://doi.org/10.55606/juitik.v6i3.2755Keywords:
Media Reality Construction, Roblox, Teenagers, Virtual Gamer, Voice ChatAbstract
The development of communication and internet technology in the digital era has brought significant changes to social interaction patterns in society, especially among teenagers. Online games have evolved into a medium for social interaction in virtual environments with increasingly sophisticated communication features, one of which is the voice chat feature. The voice chat feature allows users to communicate directly and in real-time, making interactions more natural and interpersonal. Roblox, as a user-generated content-based gaming platform, has become one of the most popular digital media among teenagers because it provides freedom to communicate, express themselves, and build social relationships in virtual environments. This research aims to understand and analyze media reality construction on the Roblox game voice chat feature among teenagers in the virtual gamer community in Bekasi. This research employs a qualitative method with a study case and constructivist paradigm. The methodology used is virtual ethnography with data collection techniques through participatory observation, semi structured in-depth interviews, and documentation. The research subjects are five teenagers aged 17-21 years who are active members of the virtual gamer community in Bekasi with a minimum of 1 year experience playing Roblox. The Social Construction of Reality theory by Peter L. Berger and Thomas Luckmann is used as an analytical framework to understand how the voice chat feature shapes social reality through three dialectical stages: externalization, objectification, and internalization. Data validity is ensured through source triangulation and technique triangulation methods.
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