Pengembangan Aplikasi Edukasi Anak untuk Pertolongan Pertama pada Kecelakaan Berbasis Gamifikasi Menggunakan Model ADDIE

Authors

  • Firnanda Elysia Puspita Sari Universitas Islam Negeri Sunan Ampel
  • Mujib Ridwan Universitas Islam Negeri Sunan Ampel
  • Dwi Rolliawati Universitas Islam Negeri Sunan Ampel

DOI:

https://doi.org/10.55606/juisik.v6i1.2246

Keywords:

Educational Application, First Aid, Gamification, System Usability Scale, Unreal Engine

Abstract

Current technological developments have made many aspects of life easier, including education. One form of technological innovation that can be used as an educational medium is an educational application that aims to provide and teach learning in a fun way. This study aims to develop an educational application that focuses on First Aid for Accidents (P3K). Additionally, this study is expected to contribute academically to the field of educational app development. It aims to serve as both an educational tool and a form of entertainment in introducing P3K procedures to children. The app development process utilizes the ADDIE model with the Unreal Engine tool. Testing of the app includes blackbox testing and usability testing to measure user comfort. The blackbox testing results indicate that 15 functional testing scenarios were successful. This indicates that the system is functioning properly and is suitable for general use. Meanwhile, the usability evaluation of the P3K application yielded an average score of 87.5 from users, with scores ranging from 72.5 to 92.5 regarding ease of use, navigation efficiency, and interface comfort. These results reflect a sufficiently high level of application usability.

References

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Published

2026-03-31

How to Cite

Firnanda Elysia Puspita Sari, Mujib Ridwan, & Dwi Rolliawati. (2026). Pengembangan Aplikasi Edukasi Anak untuk Pertolongan Pertama pada Kecelakaan Berbasis Gamifikasi Menggunakan Model ADDIE. Jurnal Ilmiah Sistem Informasi Dan Ilmu Komputer, 6(1), 563–579. https://doi.org/10.55606/juisik.v6i1.2246

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