Pengembangan Media Kartu Domino Dengan Pendekatan Active Learning Untuk Meningkatkan Kemampuan Literasi Numerasi Siswa Kelas VI Sekolah Dasar

Authors

  • Nurudin Nurudin SD Negeri Kemawi

DOI:

https://doi.org/10.55606/sinov.v5i1.597

Keywords:

Mathematics, Learning Media, Domino Card Media, Active Learning Approach, Numerical Literacy Ability

Abstract

From pre-research at Public Elementary Schools in the Sumowono District, Semarang Regency, there are problems in learning Mathematics, namely the lack of activeness and understanding of students mathematically, The teacher gives questions and emphasizes the correctness of answers without emphasizing other aspects possessed by students, The applied learning is oriented on the development of analytical thinking with monotonous and incomplete problems and teachers are still not able to improve students' numeracy literacy skills. The purpose of this study was to describe the validity and applicability as well as to analyze the effectiveness of domino card media with an active learning approach and to describe students' numeracy literacy abilities after using domino card media with an active learning approach. This type of research is Research and Development (R&D). The development model used is the ADDIE model developed by Branch which includes analysis, design, development, implementation, evaluation. The population of this study were all students of class VI at SDN Kemawi, Sumowono District, Semarang Regency, with a total of 24 students. Data collection techniques used are tests and non-tests. Data analysis techniques using product data analysis, initial data analysis and final data analysis through T and N-Gain tests. The results of the study show that the development of domino card media with an active learning approach is very feasible to use with a presentation feasibility percentage of two media experts with an average yield of 91.99% and content feasibility by material experts of 98%. This media is also used effectively as evidenced by the results of the average difference test using the t test obtained a value of 38.75 and 2.063 so that there is a significant difference between pretest and posttest learning outcomes. There was an increase in students' numeracy literacy skills through the acquisition of an average pretest and posttest through the N-Gain test of 0.82 with high criteria. In conclusion, domino card learning media with an active learning approach is very appropriate and effective for learning Mathematics on broad material and circle shapes for class VI SDN Kemawi, Semarang Regency. 

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Published

2023-07-30

How to Cite

Nurudin Nurudin. (2023). Pengembangan Media Kartu Domino Dengan Pendekatan Active Learning Untuk Meningkatkan Kemampuan Literasi Numerasi Siswa Kelas VI Sekolah Dasar. Media Informasi Penelitian Kabupaten Semarang, 5(1), 364–376. https://doi.org/10.55606/sinov.v5i1.597