Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
type: channel
description: Journal Title: Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Initials: JUISIK Frequency: Maret, Juli dan November Print ISSN: 2827-8135 Online ISSN: 2827-7953 Editor in Chief: Agustinus Budi Santoso, S.ST., M.Cs DOI: 10.55606 Publisher: Lembaga Pengembangan Kinerja Dosen Jurnal ilmiah Sistem Informasi dan Ilmu Komputer p-ISSN: 2827-8135 e-ISSN : 2827-7953 merupakan Jurnal yang diterbitkan oleh Lembaga Pengembangan Kinerja Dosen.Jurnal ini terakreditasi SINTA 5 (Surat Keputusan Direktur Jenderal Pendidikan Tinggi, Riset, dan Teknologi Nomor 10/C/C3/DT.05.00/2025 tanggal 21 Maret 2025 tentang Peringkat Akreditasi Jurnal Ilmiah Periode I Tahun 2025) dimulai dari Volume 2 Nomor 2 Tahun 2022 sampai Volume 7 Nomor 1 Tahun 2027. Jurnal ini adalah untuk menyebarluaskan, mengembangkan dan menfasilitasi hasil penelitian mengenai bidang Ilmu Sistem Informasi dan Ilmu Komputer. Jurnal ini terbit 3 kali dalam setahun yaitu pada bulan Maret, Juli dan November. Indexed by: Journal Sponsors and Partners :
publisher: Lembaga Pengembangan Kinerja Dosen
language: en-US
publication name: Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
issn: 2827-8135
items: Analisis Pengaruh Dimensi PIECES terhadap Kepuasa Pelanggan pada Layanan Fotografi Otomotif di Jakarta
items: Rancangan Aplikasi Game Pengenalan Anggota Tubuh Manusia Menggunakan Construct 2 di SDN Pandat 1 Berbasis Android
items: Sistem Informasi Persediaan Stok Benih Tanaman Menggunakan Teknologi Barcode dalam Studi Kasus Kantor BPTH Wilayah II
items: Push Notifications Studies in the Last Decade : A Bibliometric Analysis
items: Penerapan aXe DevTools untuk Mengidentifikasi Pelanggaran Aksesibilitas Website Pemerintah Kabupaten X sesuai Prinsip WCAG 2.1
items: Analisis Pengaruh Desain dan Fungsionalitas Website terhadap Kepuasan Pengguna Streetwear X Indonesia Menggunakan Pendekatan Model UTAUT2
items: Penerapan Metode Apriori untuk Mengidentifikasi Korelasi Nilai Siswa di Sekolah Menengah Pertama
items: Perancangan dan Implementasi Aplikasi E-Library Berbasis Dekstop di Sekolah SMPN 3 Lamasi
items: Rancang Bangun Sistem Informasi Koperasi Simpan Pinjam Berbasis Website di Kantor Dinas Koperasi, Usaha Kecil dan Menengah, Perindustrian, dan Perdagangan Kabupaten Sumba Tengah
items: Perancangan Sistem Informasi Booking Driver Berbasis Website pada Newman Bali Tour Menggunakan Metode Prototype
items: Perancangan Sistem Booking Salon Berbasis Web pada Salon Ratih Langit
items: Forecasting Data Penjualan Harian Dea Bakery dengan Metode Sarima
items: Sistem Informasi Penjualan Kambing Etawa Berbasis Web Menggunakan Metode First In First Out (FIFO)
items: Analisis Sentimen terhadap Ulasan Cashless Menggunakan Metode Knowledge Discovery Databases Berbasis Web
items: Sistem Monitoring Tumbuh Kembang Anak Berbasis Web Menggunakan Metode Rapid Application Development
items: Penerapan Sistem HRMS Berbasis Web untuk Seleksi dan Rekomendasi Karyawan dengan Metode K – Nearest Neighbor (KNN)
items: Penerapan Sistem Informasi Pariwisata di Kabupaten Nias Selatan Menggunakan Metode User Centered Design (UCD) untuk Meningkatkan Aksesibilitas
items: Quality Analysis of Low-Code No-Code Application Development Using ISO/IEC 25010 Standard: A Systematic Literature Review
items: Perancangan Sistem Informasi Pencarian Apotek Terdekat Berbasis Web dengan Fitur Ketersediaan Obat di Kota Pekanbaru
items: Sistem Informasi Absensi Berbasis Web pada ASN dan non-ASN di SMP Negeri 1 Tinggimoncong Kabupaten Gowa Menggunakan Metode PIECES
items: Analisis Sentimen Media Sosial X Program Makanan Sehat Gratis dengan Support Vector Machine dan Naive Bayes
items: Harnessing Artificial Intelligence (AI) in Personalizing Learning at Palembang Vocational Schools: An Exploratory Study
items: Studi Kesiapan Digital pada UMKM Kecil di Jakarta Barat Menggunakan TOE Framework
items: Implementasi Sistem Absensi Peserta Magang Berbasis Web Menggunakan Metode Waterfall
items: Rancang Bangun Sistem Informasi Perpustakaan SMA/SMK Menggunakan Metode Extreme Programming
items: Analisis Kelayakan Pengembangan Sistem Informasi Perpustakaan SMA/SMK Kota Jambi Berbasis Web
items: Analisis Pengelompokan Karakter Pemain Usia Dini di Sekolah Futsal Golden Eagles Berdasarkan Faktor Perilaku Menggunakan Algoritma K-means
items: Desain model Sistem Teknologi Blockchain untuk Pemerataan Pembangunan di Indonesia
items: Penerapan Analisa PIECES dan Rancang Bangun Sistem Informasi Inventaris Kantor dengan Pemodelan UML Berbasis Website
items: Design and Development of SIMPENDA: A Web-Based Pension and Personnel Information System for Kudus Regency Agriculture and Food Office
items: Perbandingan Kinerja Algoritma Decision Tree dan Random Forest dalam Memprediksi Kepuasan Penumpang Maskapai
items: Digitalisasi Surat Tugas dan Perjalanan Dinas KPU Provinsi Jawa Timur Berbasis Website dengan Metode Prototype
items: Perancangan Sistem Informasi Reservasi Hotel Berbasis Website di Hotel Royal Asia Palembang
items: Sistem Informasi Pelayanan Praktik Mandiri Bidan Berbasis Website dengan Metode Waterfall
items: Sistem Pakar Gangguan Menstruasi dengan Metode Teorema Bayes
items: Klasifikasi Tingkat Kemiskinan di Indonesia Menggunakan Naive Bayes dengan RapidMiner
items: From Hashtag to Policy: The Power of Digital Activism in Transforming Global Narratives
items: Designing the SiMiTi Architecture: A Framework for Sustainable Digital Transformation in Intelligent Enterprises
items: Perancangan Sistem Informasi Transparansi Dana Desa Berbasis Website di Desa PandanLandung
items: Sistem Informasi Monitoring Proyek Konstruksi CV Hasanah Beton Indonesia dengan Metode Earned Value Management
items: Sistem Pakar Diagnosa Penyakit Ganguan Kehamilan Menggunakan Metode Berbasis WEB
items: Segmentasi Pasien Berbasis K-Means dari Tanda-tanda Vital dan Demografi : Pendekatan Unsupervised Learning untuk Profil Risiko Klinis
items: Sistem Informasi Evaluasi Nilai Berbasis Aturan di Kabupaten Soppeng
items: Evaluasi Pengelolaan Aset TI dengan IT Service Management pada PT PLN (Persero) UP3 Palembang
items: Faktor-Faktor yang Mempengaruhi Keberhasilan Implementasi Sistem Informasi Enterprise di Perusahaan
items: Pengembangan Media Edukasi Augmented Reality Motif Kain Tenun Rangrang Nusa Penida
items: Sistem Pakar Diagnosa Penyakit Anak Menggunakan Metode Certainty Factor
items: Perubahan Struktur Bahasa dalam Komunikasi Digital di Media Sosial
items: Perancangan Aplikasi Game Edukasi Bahasa Inggris untuk Pembelajaran Anak Usia Dini Berbasis Android
items: Perbandingan Algoritma Machine Learning (Logistic Regression, SVM, KNN, Decision Tree, Random Forest, dan Gradient Boosting) dalam Prediksi Hujan Harian di Provinsi Lampung
items: Dashboard Cuaca Emotif: Menyajikan Data Meteorologi melalui Emotikon Ekspresif

Analisis Pengaruh Dimensi PIECES terhadap Kepuasa Pelanggan pada Layanan Fotografi Otomotif di Jakarta
type: item
description: This study aims to analyze the factors influencing customer satisfaction in automotive photography services in Jakarta using the PIECES method, which consists of six main components: Performance, Information, Economy, Control, Efficiency, and Service. The research approach used was quantitative with multiple linear regression analysis. Data were collected through questionnaires distributed to 100 respondents who had used automotive photography services in Jakarta. The research instrument was designed to measure customer perceptions of each PIECES component and their overall level of satisfaction. The analysis results show that all PIECES components have a positive effect on customer satisfaction. Service and Performance factors emerged as the most dominant variables in increasing satisfaction. This indicates that responsive, friendly, and professional service quality, as well as fast and reliable system performance, play an important role in shaping positive customer perceptions. The Information component also contributes by providing accurate and relevant information, while Economy reflects customers' assessment of price affordability. The Control aspect helps maintain consistent results, and Efficiency supports the smoothness of the service process. These findings have practical implications for creative service industry players, particularly in the automotive photography sector. Improving service quality (Service) can be done through human resource training, customer interaction management, and rapid response to consumer needs. Meanwhile, optimizing system performance (Performance) can be achieved by using high-quality photography equipment, effective workflows, and the use of digital technology. Overall, this study confirms that the PIECES-based approach can be a strategic reference in increasing customer satisfaction, while strengthening the competitiveness of automotive photography businesses in an increasingly competitive market.
creator: Dandy Agus Pratanto
creator: Qori Halimatul Hidayah
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-22
publication date: 2025-08-22
volume: 5
number: 3
starting page: 01
ending page: 14
doi: 10.55606/juisik.v5i3.1509

Rancangan Aplikasi Game Pengenalan Anggota Tubuh Manusia Menggunakan Construct 2 di SDN Pandat 1 Berbasis Android
type: item
description: Learning about human body parts at the elementary school level generally still relies on conventional methods, such as lectures and the use of textbooks. These methods often make students less interested and have difficulty understanding the material in depth. However, in the early childhood development stage, learning should be carried out with an approach that involves interaction, visualization, and fun activities. Therefore, innovative learning media are needed that can combine educational and entertainment elements (edutainment) to make the material easier to understand while increasing learning motivation. This study aims to design and develop an Android-based educational game application using Construct 2 aimed at helping students of SDN Pandat 1 learn human body parts interactively. The research method used is the Multimedia Development Life Cycle (MDLC) which consists of six stages: concept, design, material collection, creation, testing, and distribution. Research data were collected through direct observation in class, interviews with teachers, and documentation of learning activities. The resulting application contains material on human body parts presented in the form of text, images, animations, and is equipped with interactive quizzes to measure student understanding. Test results show that the application can run well on various Android devices with an attractive appearance and navigation that is easy for children to use. Student trials showed increased interest in learning and understanding of the material. Teacher responses were also positive, particularly regarding the app's ease of use and its alignment with the elementary school curriculum. These findings indicate that game-based learning media can be an effective alternative for improving the quality of learning, particularly in materials requiring visual and interactive conceptual understanding.
creator: Ummy Kalsum
creator: Refi Mulyadi
creator: Basuki Rakhim Setya Permana
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-22
publication date: 2025-08-22
volume: 5
number: 3
starting page: 15
ending page: 32
doi: 10.55606/juisik.v5i3.1502

Sistem Informasi Persediaan Stok Benih Tanaman Menggunakan Teknologi Barcode dalam Studi Kasus Kantor BPTH Wilayah II
type: item
description: Plant seed stock management is a crucial aspect in supporting the success of forest rehabilitation programs and environmental conservation efforts. Guaranteed seed availability, both in terms of quantity and quality, is a key factor in supporting sustainable reforestation activities. However, the reality on the ground shows that the seed stock management process at the Forest Plant Seed Agency (BPTH) Region II Office is still carried out manually. Recording is carried out conventionally, from recording incoming and outgoing seeds, through data collection, to distribution. This manual system has proven inefficient due to the time required to search for data and the potential for stock calculation errors. To address these issues, this study aims to design and build a web-based plant seed stock information system equipped with barcode technology. The use of barcode technology is expected to improve recording effectiveness, accelerate tracking processes, and minimize errors in stock data collection. This study used quantitative methods, collecting data through questionnaires and interviews with relevant parties. Furthermore, the system was tested using User Acceptance Testing (UAT) to measure user acceptance and usability. The research results show that the designed information system significantly improves the efficiency of the seed stock data update process. The user acceptance test (UAT) yielded a score of 84.84%, categorized as highly effective. Therefore, the system is deemed suitable for implementation in BPTH Region II as a more modern, faster, and more accurate seed inventory management solution.
creator: Nadya Febrianti
creator: Faridah Yusuf
creator: Izmy Alwiah Musdar
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-22
publication date: 2025-08-22
volume: 5
number: 3
starting page: 33
ending page: 48
doi: 10.55606/juisik.v5i3.1516

Push Notifications Studies in the Last Decade : A Bibliometric Analysis
type: item
description: This study aims to provide a comprehensive overview of the development of research on push notifications over the past decade through a bibliometric approach. Push notifications have become a crucial feature across various digital platforms, including mobile applications, e-commerce systems, educational tools, and social communication services. However, systematic reviews that explore research trends, dominant thematic areas, and key contributing authors and institutions remain limited. Utilizing the Scopus database, this study collected and analyzed 250 scholarly publications published between 2013 and 2023. The bibliometric techniques applied include publication productivity analysis, co-authorship and co-citation mapping, as well as keyword co-occurrence analysis to identify popular topics and their evolution over time. The findings reveal a significant rise in publication volume beginning in 2017, coinciding with the rapid development of mobile technologies and machine learning applications. The most frequently discussed themes include message personalization, user engagement, data privacy, and notification-based recommendation systems. Countries such as the United States, China, and India emerged as dominant contributors in terms of publication output and research collaborations. This bibliometric analysis offers valuable insights for researchers, app developers, and policymakers interested in understanding the direction of push notification research and its practical implementations. The results also serve as a foundation for future studies in the fields of human-computer interaction, user experience design, and data-driven technologies. Additionally, this study identifies gaps in the current literature, such as ethical concerns and long-term user behavioral impacts, which warrant deeper investigation. Future research may benefit from interdisciplinary approaches combining technology, psychology, and communication studies.
creator: Nurwidi Bagus Amiryunanto
creator: Mery Citra Sondari
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-22
publication date: 2025-08-22
volume: 5
number: 3
starting page: 49
ending page: 60
doi: 10.55606/juisik.v5i3.1520

Penerapan aXe DevTools untuk Mengidentifikasi Pelanggaran Aksesibilitas Website Pemerintah Kabupaten X sesuai Prinsip WCAG 2.1
type: item
description: This study aims to identify accessibility violations on the official website of the X Regency Government by referring to the Web Content Accessibility Guidelines (WCAG) 2.1 AA level standards. The study adopts a descriptive quantitative method with a case study approach. Testing was conducted through an audit using aXe DevTools on the website's main page, so that each finding could be classified based on four accessibility principles: Perceivable, Operable, Understandable, and Robust (POUR). The test results showed 35 accessibility violations, consisting of 17 Critical categories and 18 Serious categories. No violations were identified under the Moderate or Minor categories. The largest finding was in the Perceivable principle, specifically related to the lack of alternative text on image elements and low color contrast. In addition, in the Operable principle, problems were found in the form of links without clear descriptive text and difficulties in using keyboard-based navigation. These accessibility issues suggest that the website does not fully comply with WCAG 2.1 AA standards, which may hinder inclusive access to public digital services. Thus, the level of accessibility compliance of the X Regency Government website is still not optimal. Improvements need to be made through technical and policy approaches. From a technical perspective, developers must ensure the addition of appropriate alternative text, improvements to color contrast ratios, and optimization of link structures and navigation features. From a policy perspective, continuous training for developers and sustainable governance measures are crucial to maintaining accessibility compliance. By strengthening developer capacity and implementing sustainable policies, local government websites can move towards more inclusive, responsive, and user-friendly digital public services for all users, including those with disabilities. In conclusion, this study highlights the importance of accessibility
creator: Muhammad Sholikhan
creator: Edy Siswanto
creator: Richma Hidayati
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-25
publication date: 2025-08-25
volume: 5
number: 3
starting page: 61
ending page: 71
doi: 10.55606/juisik.v5i3.1529

Analisis Pengaruh Desain dan Fungsionalitas Website terhadap Kepuasan Pengguna Streetwear X Indonesia Menggunakan Pendekatan Model UTAUT2
type: item
description: This study aims to analyze the impact of website design and functionality on user satisfaction of Streetwear X Indonesia, using the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) model. The background of this research is based on the importance of interface quality and user experience in enhancing satisfaction and the continued use of e-commerce websites, especially in the competitive streetwear industry. The independent variables analyzed include website design, which encompasses aesthetics, navigation, and visual consistency, as well as website functionality, which includes access speed, transaction ease, and interactivity. User satisfaction is the dependent variable, serving as the key indicator of the website's acceptance and user loyalty. This research employs a quantitative approach, with Partial Least Square Structural Equation Modeling (PLS-SEM) used to test the relationships between the variables and measure the impact of each factor on user satisfaction. Data was collected through questionnaires distributed to active users of the X Indonesia website, representing various user demographics. The analysis results show that both website design and functionality have a significant positive impact on user satisfaction, emphasizing the importance of both visual appeal and operational efficiency in shaping user experience. The findings offer practical implications for website managers, suggesting that focusing on developing an attractive interface, intuitive navigation, and responsive functionality can improve user experience. Therefore, optimizing design and functionality elements strategically can increase user loyalty, enhance their interaction experience, and promote the long-term sustainability of the X Indonesia website.
creator: Chairilica Renata Putri
creator: Chelsea Dinda Azzahra
creator: Gandini Kemala Rahmawati
creator: Irmawati Carolina
creator: Eko Yulianto
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-27
publication date: 2025-08-27
volume: 5
number: 3
starting page: 72
ending page: 90
doi: 10.55606/juisik.v4i3.1369

Penerapan Metode Apriori untuk Mengidentifikasi Korelasi Nilai Siswa di Sekolah Menengah Pertama
type: item
description: Currently, education is developing very rapidly, starting from the school level even up to the university level. Quality human resources depend on education. Student learning achievement which is usually indicated by report card grades is one of the benchmarks of educational success. However, student grade data for strategic decision making in schools is often done manually and is not optimal. This study aims to identify correlations between student grades in Junior High Schools and apply the Apriori method in data analysis to determine the relationship between student grades and other variables such as subjects and achievement levels. This study involved data collection consisting of 508 students. The Apriori method successfully identified relevant correlations, such as students in Pancasila Education subjects received a B, ICT received a B, Mathematics received a B, English received a B, Social Studies received a B, Craft received a B, Indonesian received a B, Physical Education received a B, Science received a B, SBK received a B, Religious Education received a B, then the Achievement Level is Low with support 3.90% and confidence 95.20%. The use of RapidMiner software in data analysis provides recommendations for robust relationships or correlations. This research is expected to provide sound recommendations to support the achievement of national education goals by identifying the relationship between student grades and subject matter, as well as improving learning outcomes based on student achievement levels.
creator: Novita Anggraini
creator: Relita Buaton
creator: Imeldawaty Gultom
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-08-28
publication date: 2025-08-28
volume: 5
number: 3
starting page: 91
ending page: 103
doi: 10.55606/juisik.v5i3.1443

Perancangan dan Implementasi Aplikasi E-Library Berbasis Dekstop di Sekolah SMPN 3 Lamasi
type: item
description: This study aims to design and implement a desktop-based e-library application at SMPN 3 Lamasi to simplify the management of library data, including books, borrowing, returning, visitors, and catalog records. The application is also equipped with reporting features that support library administrative needs. The development method used was Research and Development (R&D) with the Waterfall model, which consists of five stages. The first stage, Requirements Definition, involved gathering system requirements through observation, interviews, documentation, and literature review. The second stage, System and Software Design, included system design using Unified Modeling Language (UML). The third stage, Implementation and Unit Testing, involved coding the application with the Java programming language and performing initial testing on each module. The fourth stage, Integration and System Testing, ensured that all application components functioned correctly using the black-box testing method. The final stage, Operation and Maintenance, included deploying the application and maintaining it when errors occurred during usage. After completing all development stages, the application was validated by three experts. The first validator gave a score of 4.86, the second gave 4.56, and the third gave 4.95. The average validation score was 4.77, which falls into the “very good” category. The evaluation results indicated that the application fulfilled functional requirements and operated smoothly without significant errors. In conclusion, the desktop-based e-library application developed in this study successfully meets the operational needs of the library at SMPN 3 Lamasi. All features, including book data management, borrowing and returning transactions, visitor records, catalog management, and reporting, can be accessed and used effectively. Furthermore, the system has been proven to improve the effectiveness and efficiency of library management while supporting digital transformat…
creator: Rahmadani Rahmadani
creator: Ruhamah Ruhamah
creator: Suparman Suparman
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-03
publication date: 2025-09-03
volume: 5
number: 3
starting page: 104
ending page: 123
doi: 10.55606/juisik.v5i3.1539

Rancang Bangun Sistem Informasi Koperasi Simpan Pinjam Berbasis Website di Kantor Dinas Koperasi, Usaha Kecil dan Menengah, Perindustrian, dan Perdagangan Kabupaten Sumba Tengah
type: item
description: The development of information technology has encouraged the transformation of the administrative system in various sectors, including savings and loan cooperatives. Cooperatives, MSMEs, Industry and Trade in Central Sumba Regency have been still managing savings and loan data manually using Microsoft Excel, which has an impact on service delays, the risk of recording errors, and low operational efficiency. This research aims to design and build a web-based savings and loan cooperative information system to improve the effectiveness of data management and service quality to members. The research method uses a software engineering approach through the stages of needs analysis, system design (use case diagram, interface design, and database), implementation with web technology, and system testing. The results of the study show that the developed system is able to accelerate the process of collecting member data, recording deposit and loan transactions, and preparing financial reports in an integrated manner. This system also makes it easier for members to access information and cooperative services online. Thus, the application of web-based information systems has been proven to improve the efficiency and accuracy of data management and the quality of cooperative services to its members.
creator: Siska Kahi Ninda
creator: Adelbertus Umbu Janga
creator: Alexander Adis
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-30
publication date: 2025-09-30
volume: 5
number: 3
starting page: 124
ending page: 132
doi: 10.55606/juisik.v5i3.1577

Perancangan Sistem Informasi Booking Driver Berbasis Website pada Newman Bali Tour Menggunakan Metode Prototype
type: item
description: Newman Bali Tour, a community of freelance drivers in Bali, faces conventional operational challenges such as irregular passenger distribution, uncertain driver availability, and a lack of price transparency. To address these issues, this research aims to design a website-based ordering information system to improve operational effectiveness and efficiency. This system will integrate features for automatic and equitable passenger distribution based on driver availability, as well as clear price transparency. The prototype method is used in the system design, encompassing the stages of: communication (interviews), quick planning (gathering interview results and necessary data), quick design (designing UML diagrams), prototype construction, and delivery and feedback (system testing using the System Usability Scale/SUS). System testing on 20 respondents yielded an average SUS score of 78, which falls into the "Good" category, Grade C, and is considered Acceptable. The results of this research are expected to provide guidance for developers in building a better system for Newman Bali Tour.
creator: I Gede Prana Yoga
creator: Ni Made Satvika Iswari
creator: I Nyoman Purnama
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-04
publication date: 2025-10-04
volume: 5
number: 3
starting page: 133
ending page: 150
doi: 10.55606/juisik.v5i3.1584

Perancangan Sistem Booking Salon Berbasis Web pada Salon Ratih Langit
type: item
description: The beauty service industry is experiencing digital transformation as consumer demand for convenience increases. Salon Ratih Langit, a beauty salon in Bali, still uses manual methods for booking and managing appointments, resulting in inefficiencies such as scheduling conflicts and disorganized transactions. This study aims to design a web-based booking system to streamline the reservation process and improve customer experience. Using the Software Development Life Cycle (SDLC) with a prototyping approach, the system was designed through iterative feedback from users. The system allows customers to register, choose services, schedule appointments, and make payments online, while providing admins with tools to manage bookings. The design includes UML diagrams, ERD, and interactive interfaces using Figma. Usability testing was conducted using the System Usability Scale (SUS), yielding a score of 73.33, which falls under the “Good” category. The system is expected to enhance efficiency and customer satisfaction while reducing human errors in booking processes.
creator: I Putu Eka Indrayana
creator: Ni Made Satvika Iswari
creator: I Nyoman Purnama
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-06
publication date: 2025-10-06
volume: 5
number: 3
starting page: 151
ending page: 167
doi: 10.55606/juisik.v5i3.1590

Forecasting Data Penjualan Harian Dea Bakery dengan Metode Sarima
type: item
description: Dea Bakery is a bakery business located in Payakumbuh that faces fluctuating product sales influenced by seasonal factors such as religious holidays, weekends, and consumer trends. These conditions require accurate analytical approaches to support business planning and strategic decision-making. This study applies the Seasonal Autoregressive Integrated Moving Average (SARIMA) method to forecast product sales at Dea Bakery Payakumbuh Branch in 2023. The dataset used consists of daily sales records from January to December 2023. The research stages include data collection, preprocessing, data splitting, stationarity testing, ACF and PACF analysis, model parameter selection, and model evaluation using Mean Squared Error (MSE), Root Mean Square Error (RMSE), and Mean Absolute Percentage Error (MAPE). The results show that the best model is SARIMA(1,0,1)(0,0,1)[7], which successfully represents weekly seasonality and daily sales trends. Evaluation on the training data achieved MSE of 1147.91, RMSE of 33.88, and MAPE of 16.50%, while the testing data achieved MSE of 969.67, RMSE of 31.14, and MAPE of 15.42%. These values are categorized as good performance, indicating that although there is a slight decrease in accuracy on the testing data, the model is still able to capture the overall sales trends and provide reliable predictions. Therefore, the SARIMA method can be used as a data-driven solution to improve operational efficiency and strengthen the competitiveness of Dea Bakery in the market.
creator: Syalsabylla Syalsabylla
creator: Ulfa Khaira
creator: Mutia Fadhila Putri
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-09
publication date: 2025-10-09
volume: 5
number: 3
starting page: 168
ending page: 185
doi: 10.55606/juisik.v5i3.1611

Sistem Informasi Penjualan Kambing Etawa Berbasis Web Menggunakan Metode First In First Out (FIFO)
type: item
description: Etawa goats are a crossbreed between the Jamnapari goats from India and local Indonesian goats. Based on the products they yield, Etawa goats are classified into several types: those that produce meat, those that produce milk, and those that provide skin for crafts. Technological advancements have significantly transformed how farmers manage and sell Etawa goats. With web-based information systems, e-commerce platforms, and health monitoring technology, farmers can increase operational efficiency, expand market reach, and ensure the quality of their goats. Technology not only supports business sustainability but also offers a competitive advantage in the Etawa goat farming industry. One problem that arises is in managing sales data for Etawa goats. When a product is ordered and payment is made, the purchased item should no longer be available. However, due to a lack of communication from the seller about out-of-stock products, other buyers may attempt to purchase the same item. If payment is made but the product is unavailable, the seller must refund the buyer without any deductions. Therefore, a web-based information system using the FIFO method is needed to help sellers manage outgoing products. The FIFO method ensures that orders are processed on a first-come, first-served basis, continuing with the available stock for sale. With a web-based sales information system for Etawa goats, sellers can easily manage their sales records.
creator: Yuli Artika
creator: Edy Rahman Syahputra
creator: Hasdiana Hasdiana
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-03
publication date: 2025-09-03
volume: 5
number: 3
starting page: 186
ending page: 197
doi: 10.55606/juisik.v5i3.1574

Analisis Sentimen terhadap Ulasan Cashless Menggunakan Metode Knowledge Discovery Databases Berbasis Web
type: item
description: Sentiment analysis is the process of automatically extracting, processing, and understanding unstructured text data to obtain sentiment information contained in an opinion. This study conducted a sentiment analysis of cashless reviews using a web-based knowledge discovery database method. The knowledge discovery database method aims to extract hidden knowledge or information in previously unknown data, through the stages of data selection, preprocessing, transformation, data mining, and evaluation of 300 training data and 250 test data. Based on the original labels, there were 46 positive comments and 204 negative comments, while the prediction results showed 34 positive comments and 216 negative comments. The evaluation process produced an accuracy rate of 83.2% for positive labels and 83.2% for negative labels. The precision and recall values differed for each label, namely: positive labels had a precision of 55.88% and negative labels of 87.50%; positive labels had a recall of 41.30% and negative labels of 92.65%. Based on these scores, negative reviews were more dominant than positive reviews regarding the use of cashless. Positive sentiment focused on the ease of transactions through cashless payments, while negative sentiment focused on technical issues during payments, refunds, and frozen PayLater accounts. Therefore, e-commerce platforms implementing cashless payments need to provide better education and ensure transparency of digital processes to ensure users feel safer and more comfortable with cashless transactions.
creator: Annisa Farah
creator: Edy Rahman Syahputra
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-10
publication date: 2025-10-10
volume: 5
number: 3
starting page: 198
ending page: 214
doi: 10.55606/juisik.v5i3.1507

Sistem Monitoring Tumbuh Kembang Anak Berbasis Web Menggunakan Metode Rapid Application Development
type: item
description: Posyandu services as part of community -based health efforts still face challenges in data management in posyandu activities that are mostly carried out manually, such as recording toddler data, immunization schedules, and monthly reports that result in data irregularities, information duplication, and delays in services. This has an impact on time efficiency, accuracy of recording, and difficulties in reporting and monitoring children's growth and development. This study aims to develop a web -based health monitoring monitoring system and growth and development of children at the Medan Johor Puskesmas UPT. The importance of this research is based on the need for information systems that are efficient, accurate, and can be accessed in real-time by Posyandu cadres, heads of puskesmas, and parents of toddlers. The main objective of this study is to design and implement a web -based system that can help the registration process, growth and development, as well as digital recording of immunization. This study uses the Rapid Application Development system development method because it is fast, iterative, and greatly involves users in the development process. The results of this study indicate that the system that was built can increase cadre working time efficiency, reduce the risk of data loss, and facilitate access to information for parents.
creator: Syifaa Salsabiila Putri
creator: Ahmad Zakir
creator: Andi Marwan Elhanafi
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-10
publication date: 2025-10-10
volume: 5
number: 3
starting page: 215
ending page: 232
doi: 10.55606/juisik.v5i3.1515

Penerapan Sistem HRMS Berbasis Web untuk Seleksi dan Rekomendasi Karyawan dengan Metode K – Nearest Neighbor (KNN)
type: item
description: This research develops a website-based Human Resource Management System (HRMS) that applies the K-Nearest Neighbor (KNN) method for the selection and recommendation of permanent employees. The background to the development of this system is the challenges in the manual employee selection process, such as the large number of applicants, the difficulty of objective assessment, and the time required, which affects company productivity. The main objective of this research is to accelerate and simplify the selection process, reduce unfair assessments, and improve the accuracy of recruitment decisions. This system is designed to automatically analyze applicant data (including education level, work experience, and psychological test results) based on patterns from previous employee data. The results of this study indicate that the developed system is able to analyze applicant data and provide more accurate recommendations, significantly saving time and effort for the HR department, and producing more objective selection decisions that are in line with company needs. Thus, this system contributes to increasing efficiency, fairness, and quality in the recruitment process. In addition, the use of the K-Nearest Neighbor (KNN) method in this system provides advantages because this algorithm is able to classify data based on the level of similarity with previous data. This ensures more accurate and consistent recommendations, as they are based on historical employee patterns that have proven successful within the company. This helps HR reduce subjectivity in assessments, as selection decisions are not based solely on intuition or individual preferences, but rather on measurable, data-driven analysis. This HRMS system also has the potential for broader development, such as integration with other machine learning technologies capable of predicting long-term employee performance, or linking it to the company's performance management system.
creator: Anisya Avishtya Indra
creator: Ihsan Lubis
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-10
publication date: 2025-10-10
volume: 5
number: 3
starting page: 233
ending page: 249
doi: 10.55606/juisik.v5i3.1521

Penerapan Sistem Informasi Pariwisata di Kabupaten Nias Selatan Menggunakan Metode User Centered Design (UCD) untuk Meningkatkan Aksesibilitas
type: item
description: The tourism sector has become a vital component of the economy, contributing significantly to the income of both regions and countries. In South Nias Regency, there are various unique tourism assets, such as the traditional Lompat Batu (Stone Jumping) ritual, distinctive traditional house architecture, colorful traditional costumes, and a series of breathtaking beaches that attract a large number of visitors. The region's strategic geographical location further enhances the potential for developing its tourism sector. However, despite the rich cultural and natural assets, the tourism sector in South Nias Regency faces challenges such as limited access to comprehensive and up-to-date information about tourist destinations. The need for an improved information system has become more urgent, as the current tourism data is fragmented, not fully integrated, and lacks interactive features. This makes it difficult for potential travelers to access accurate and reliable information regarding the region's attractions, accommodations, and travel tips. Therefore, this study proposes the development of a web-based Tourism Information System that utilizes a User-Centered Design (UCD) approach. The UCD methodology ensures that the system is developed with the end user in mind, focusing on user needs, ease of use, and efficient interaction at every phase of the design process. The proposed system aims to be responsive and user-friendly, providing travelers with a convenient platform to access accurate and geographically relevant tourism data. Through the system, users can easily explore various tourist spots, rate destinations, and read user reviews, which will improve their overall travel experience. The system also features an interactive map that allows visitors to visually locate attractions, accommodations, and other points of interest.
creator: Dessry Cantika Lase
creator: Andi Marwan Elhanafi
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-10
publication date: 2025-10-10
volume: 5
number: 3
starting page: 250
ending page: 265
doi: 10.55606/juisik.v5i3.1523

Quality Analysis of Low-Code No-Code Application Development Using ISO/IEC 25010 Standard: A Systematic Literature Review
type: item
description: The acceleration of digital transformation has increased the demand for fast and efficient software development. This condition has led to the emergence of Low-Code/No-Code (LC/NC) approaches, which allow users with limited technical expertise to build applications through visual interfaces and pre-built components. This study aims to analyze the quality of Low-Code No-Code (LCNC) application development based on the ISO/IEC 25010 standard through a Systematic Literature Review (SLR) method, supported by bibliometric visualization using VOSviewer software. The reviewed articles were published between 2020 and 2024. The visualization results indicate that keywords such as context, development, and system are the primary focus in the study of LCNC application quality. Furthermore, the findings of Meira et al. (2020) demonstrate that the Analytical Hierarchy Process (AHP) method, when combined with the ISO/IEC 25010 standard, is effective in evaluating and comparing software system quality within an industrial context. This study concludes that a standards-based evaluation approach, complemented by bibliometric visualization, can provide valuable insights for decision-making processes related to the development and implementation of LCNC applications.
creator: Dimas Banu Dwi Hanggoro
creator: Laela Kurniawati
creator: Yan Rianto
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-16
publication date: 2025-10-16
volume: 5
number: 3
starting page: 266
ending page: 273
doi: 10.55606/juisik.v5i3.1633

Perancangan Sistem Informasi Pencarian Apotek Terdekat Berbasis Web dengan Fitur Ketersediaan Obat di Kota Pekanbaru
type: item
description: Pekanbaru City comprises 15 districts with 373 pharmacies distributed relatively evenly across urban areas, reflecting substantial public demand for pharmaceutical services. However, residents face challenges in locating nearby pharmacies and accessing detailed information including addresses, operating hours, contact numbers, and specific medicine availability. This research developed a websitebased pharmacy location system to address these limitations and provide efficient access to pharmacy information. The study employed quantitative methods and development research design, utilizing direct observation and documentation for data collection from pharmacies throughout Pekanbaru. The resulting prototype web-based system was developed using PHP, HTML, CSS, JavaScript, and MySQL database within the Laragon server environment. The platform demonstrates cross-platform compatibility, functioning effectively on both computer and mobile browsers. Testing confirmed the system's operational reliability and accurate pharmacy location display. The research demonstrates that this web-based solution significantly enhances public access to pharmaceutical information. For sustained effectiveness, regular data updates by the Pekanbaru City Health Office are recommended to maintain information validity and relevance. This system represents a practical solution to improve healthcare accessibility while establishing a framework for efficient pharmacy information management in urban settings.
creator: Marian Tonis
creator: Abdul Zaky
creator: Wulan Patricia
creator: Muhammad Firdaus
creator: Wiwik Suryandartiwi
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-18
publication date: 2025-10-18
volume: 5
number: 3
starting page: 274
ending page: 288
doi: 10.55606/juisik.v5i3.1644

Sistem Informasi Absensi Berbasis Web pada ASN dan non-ASN di SMP Negeri 1 Tinggimoncong Kabupaten Gowa Menggunakan Metode PIECES
type: item
description: Attendance is crucial for any institution or business. Attendance is crucial because it affects the performance of employees or staff in a company. Therefore, its implementation requires accuracy and precision to avoid hindering employees' work. The research method used in this web-based attendance system for civil servants (ASN) and non-ASN (Non-ASN) at SMP Negeri 1 Tinggimoncong is descriptive. The development of systems analysis, design, development, implementation, and maintenance are expected to assist the system. The system was developed using Visual Studio Code with a SQL Server 8000 database. This web-based attendance system application will record data and attendance for civil servants (ASN) and non-ASN within the school, including arrival and dismissal times, in a systemized and computerized website. As an added advantage, this thesis integrates a live camera feature and factual location verification during the attendance process. This ensures that the attendance process is actually carried out by the relevant person in real time and at the designated location, thereby minimizing the potential for manipulation of attendance data. This feature makes the attendance system more accurate, secure, and transparent, and can be trusted as a digital tool for evaluating employee discipline.
creator: Farid Aidil Fitrah
creator: Faisal Akib
creator: Erfina Erfina
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-20
publication date: 2025-10-20
volume: 5
number: 3
starting page: 289
ending page: 307
doi: 10.55606/juisik.v5i3.1651

Analisis Sentimen Media Sosial X Program Makanan Sehat Gratis dengan Support Vector Machine dan Naive Bayes
type: item
description: The free nutritious meal program, has sparked various reactions from the public, particularly on social media. This study aims to determine how netizens feel about the program through data analysis from social media platform X (formerly Twitter). Data was collected using web scraping techniques with the keyword “free nutritious meals,” then processed through text cleaning and automatic labeling stages using the Indonesian language version of the RoBERTa model. With this approach, each tweet was efficiently and accurately classified into positive or negative sentiment. The labeled data was then analyzed using two classification algorithms: Support Vector Machine (SVM) and Naïve Bayes. Test results showed that SVM performed better, with an average accuracy of 0.8367 and a deviation of 0.0117. Meanwhile, Naïve Bayes recorded an accuracy of 0.7716 with a deviation of 0.0101. Visualization through WordCloud also shows the dominant words in each sentiment. Words such as “support,” “healthy,” and ‘grow’ appear frequently in positive sentiments, while words such as “budget,” “poison,” and “cost” dominate negative sentiments. These findings illustrate significant public support for the program, but also concerns regarding its implementation and funding. The results of this analysis are expected to provide input for policymakers in understanding public opinion more objectively
creator: Jack Vallen
creator: Anik Hanifatul Azizah
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-24
publication date: 2025-10-24
volume: 5
number: 3
starting page: 308
ending page: 318
doi: 10.55606/juisik.v5i3.1665

Harnessing Artificial Intelligence (AI) in Personalizing Learning at Palembang Vocational Schools: An Exploratory Study
type: item
description: This study investigates the application of artificial intelligence (AI) to enhance personalized learning in Vocational High Schools (SMKs) in Palembang City. The background of this research is based on the need for adaptive learning to accommodate the diverse characteristics of vocational students, as well as the challenges faced by conventional learning methods. This study employs a descriptive, qualitative approach with an exploratory design. Data was collected through in-depth interviews and observations of teachers and students in five vocational schools, both public and private. The results show that AI has been utilized as a Learning Management System (LMS), an Android-based application, and an automated evaluation system, allowing teachers to monitor individual student progress. The main obstacles faced include a limited understanding of technology among teachers, uneven network infrastructure, and concerns about teachers being displaced by automated systems. On the other hand, AI also opens up opportunities to enhance learning motivation, improve teaching efficiency, and provide a more adaptive learning experience. This research contributes to the understanding of AI's application in vocational schools and lays the foundation for developing a more inclusive and responsive digital education policy.
creator: Dahnial Dahnial
creator: Ilsa Palingga Ninditama
creator: Dita Rahmawati
creator: M Bambang Purwanto
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-25
publication date: 2025-10-25
volume: 5
number: 3
starting page: 319
ending page: 341
doi: 10.55606/juisik.v5i3.1664

Studi Kesiapan Digital pada UMKM Kecil di Jakarta Barat Menggunakan TOE Framework
type: item
description: This study analyzes the digital readiness of Micro, Small, and Medium Enterprises (MSMEs) in West Jakarta using the Technology-Organization-Environment (TOE) framework, with a qualitative case study at Toko Lily and quantitative validation on a similar MSME population. Adopting a mixed-methods approach with a sequential exploratory design, data was collected through in-depth interviews and observations at Lily's Store, as well as the distribution of questionnaires to 90 MSME managers in West Jakarta. Qualitative results indicate that Toko Lily has high readiness, driven by awareness of the benefits of technology, owner support, financial resources, and basic digital competencies of employees, plus pressure from customers and competitors. Quantitatively, SmartPLS analysis confirmed that the Technology, Organization, and Environment dimensions positively and significantly influence SME digital readiness in West Jakarta (R²=0.596), indicating a strong foundation of readiness. This study underscores the relevance of TOE in the context of traditional SMEs, enriches the literature with mixed-methods evidence, and recommends a phased digitalization roadmap as a practical guide to enhance SMEs' efficiency and market reach.
creator: Syahrul Naufalrafa
creator: Qori Halimatul Hidayah
creator: Hani Dewi Ariessanti
creator: Sawali Wahyu
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-28
publication date: 2025-10-28
volume: 5
number: 3
starting page: 342
ending page: 357
doi: 10.55606/juisik.v5i3.1677

Implementasi Sistem Absensi Peserta Magang Berbasis Web Menggunakan Metode Waterfall
type: item
description: The internship attendance process for students in government institutions is still carried out manually, which often leads to irregularities and inefficiencies in recording attendance. To address this issue, this study designs a web-based attendance system for internship participants at the Regional House of Representatives (DPRD) of North Sumatra using the Waterfall method. This method was chosen because it provides a structured sequence of stages, starting from requirements analysis, system design, implementation, testing, and maintenance. Through this approach, system requirements can be clearly analyzed from the beginning, resulting in a design that aligns with the intended goals. The developed system features user login, attendance input for internship participants, attendance data recap, and report generation. The results show that this web-based attendance system improves the efficiency of attendance recording, minimizes errors, and creates a more organized internship environment. Therefore, the implementation of a web-based attendance system using the Waterfall method can serve as an effective and structured solution to support the management of internship attendance data.
creator: Arinda Aulia
creator: Falah Affandi
creator: Yusuf Ramadhan Nasution
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-10-28
publication date: 2025-10-28
volume: 5
number: 3
starting page: 358
ending page: 373
doi: 10.55606/juisik.v5i3.1678

Rancang Bangun Sistem Informasi Perpustakaan SMA/SMK Menggunakan Metode Extreme Programming
type: item
description: Developing a Library Information System can enhance the efficiency of library data management. The background of this research stems from the fact that many school libraries still encounter various challenges in their operational activities. For instance, SMK Negeri 6 Kota Jambi still implements a manual management system. Meanwhile, SMA Negeri 2 Kota Jambi utilizes SLIMS, which has been found to be difficult to understand and not user-friendly for library administrators. As a result, the administrators decided to revert to manual record-keeping using library logbooks. Similarly, SMA Negeri 3 Kota Jambi employs INLISLITE; however, its book borrowing and returning features are not functioning properly, and the system frequently experiences technical issues. To address these problems, this study proposes the development of a Library Information System using the Extreme Programming (XP) methodology. Extreme Programming is a software development method known for its adaptability to changing user requirements and its ability to support rapid and flexible system development processes. The purpose of this research is to implement a library information system capable of efficiently managing data, book borrowing and returning processes, as well as searching for book and room information. Additionally, the system provides a platform for library members to publish content. To ensure that the developed system meets the intended expectations, Black Box Testing is applied as the testing method. Based on the testing results, the system functions properly, as indicated by a 100% success rate in Black Box Testing outcomes.
creator: M. Ari Prayitno
creator: Edi Saputra
creator: Muhammad Razi A.
creator: Niko Akbar
creator: Putri Hazmawati
creator: Adfa Aditiya
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-04
publication date: 2025-11-04
volume: 5
number: 3
starting page: 374
ending page: 389
doi: 10.55606/juisik.v5i3.1697

Analisis Kelayakan Pengembangan Sistem Informasi Perpustakaan SMA/SMK Kota Jambi Berbasis Web
type: item
description: To support secondary education, proper facilities, including a school library, are essential. The literature in the library must be well-managed to ensure user satisfaction and comfort. However, many school libraries still rely on traditional management methods, as seen in SMKN 6 Kota Jambi's Library. To ensure the successful development of a web-based library information system, a feasibility analysis is required. This analysis helps determine if the project should proceed. This study aims to evaluate the feasibility of the system from technical, economic, and organizational perspectives. Using a descriptive approach, the research collected qualitative data through observations, interviews, and document studies, with technique triangulation to ensure validity. The findings show that the library has adequate hardware, software, and network support for the system's development, with a technical feasibility score of 75.59. The economic analysis shows an ROI of 2.3, resulting in a score of 100, and the organizational feasibility score is 93.33. The overall feasibility average is 89.64, indicating that the project is feasible.
creator: Putri Hazmawati
creator: Edi Saputra
creator: Muhammad Razi A
creator: Niko Akbar
creator: Muhammad Adfa Aditiya
creator: Ari Prayitno
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-04
publication date: 2025-11-04
volume: 5
number: 3
starting page: 390
ending page: 403
doi: 10.55606/juisik.v5i3.1696

Analisis Pengelompokan Karakter Pemain Usia Dini di Sekolah Futsal Golden Eagles Berdasarkan Faktor Perilaku Menggunakan Algoritma K-means
type: item
description: This study aims to analyze and categorize the character of young futsal players based on the results of coaches' assessments using the K-Means Clustering algorithm. Data were obtained from 70 Golden Eagles Futsal School students aged 5–13 years who were directly observed by coaches during routine training sessions. Assessment aspects included concentration, cooperation, discipline, enthusiasm, emotional control, and response to instructions. The analysis process was carried out using Python with the Scikit-learn library as the main tool for data processing and visualization of results (bar charts and heatmaps). The clustering results formed three main clusters: (1) independent and highly focused children, (2) developing children, and (3) children who require more attention. The average behavioral scores showed clear differences between clusters, with the first group having the highest levels of concentration and discipline. These findings indicate that a data-driven approach can provide a deep understanding of the character of young children in the context of futsal, as well as serve as a reference for coaches in designing more personalized and effective coaching strategies.
creator: Abdul Khoir
creator: Muhamad Arifin Ilhan
creator: Kevin Ananda Maas
creator: Risca Lusiana Pratiwi
creator: Euis Widanengsih
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-07
publication date: 2025-11-07
volume: 5
number: 3
starting page: 404
ending page: 413
doi: 10.55606/juisik.v5i3.1709

Desain model Sistem Teknologi Blockchain untuk Pemerataan Pembangunan di Indonesia
type: item
description: Development inequality in Indonesia remains a strategic issue, with a significant gap between the western and eastern regions. Various factors such as corruption, bureaucratic inefficiency, and lack of transparency in public fund management have undermined the effectiveness of development programs. This article proposes a blockchain-based model design as an innovative approach to enhance transparency, accountability, and efficiency in the distribution of national development funds. Through a consortium blockchain model equipped with smart contracts, every transaction can be traced in real time, while fund disbursement is executed automatically based on verified project milestones. This mechanism enables active public participation in monitoring processes while minimizing the potential for budget misuse. With an estimated initial investment of IDR 110–195 billion and potential annual savings of IDR 150–200 trillion, the system implementation promises a Return on Investment (ROI) of 1000–1500% within three to five years. The article also presents the system architecture design, business process notation for stakeholder involvement, and business process notation for community engagement in monitoring and supervising development projects implemented in their respective regions. This approach establishes transparency in the distribution of development programs from the central government to regional areas, which can be directly monitored by local communities.
creator: Harison Harison
creator: Rusfidra Rusfidra
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-07
publication date: 2025-11-07
volume: 5
number: 3
starting page: 414
ending page: 429
doi: 10.55606/juisik.v5i3.1710

Penerapan Analisa PIECES dan Rancang Bangun Sistem Informasi Inventaris Kantor dengan Pemodelan UML Berbasis Website
type: item
description: An information system is an integration between information technology and human activities that play a role in the management, processing, and dissemination of information within an organization or a particular environment. Along with technological advances, website-based information systems have become an effective solution for companies in managing office inventory more efficiently and structured. This research focuses on the design of a website-based office inventory information system aimed at simplifying the performance of admins in the inventory data management process. However, this matter has weaknesses in its management such as still using Microsoft Excel so it is vulnerable to malware if employees want to request the data with a USB that becomes a corrupt file and the occurrence of inventory management errors that cause differences between the actual conditions or human error. Before designing the system, an analysis of the existing inventory mechanism was conducted using the PIECES approach (Performance, Information, Economy, Control, Efficiency, and Service) to evaluate the performance of the old system and identify improvement needs. In addition, system modeling was carried out using the Unified Modeling Language (UML) through use case diagrams, activity diagrams, and class diagrams. The final result of this research is an efficient and integrated website-based office inventory information system.
creator: Anang Maulana
creator: Agus Budiyantara
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-17
publication date: 2025-11-17
volume: 5
number: 3
starting page: 430
ending page: 445
doi: 10.55606/juisik.v5i3.1736

Design and Development of SIMPENDA: A Web-Based Pension and Personnel Information System for Kudus Regency Agriculture and Food Office
type: item
description: This study aims to design and develop a web-based Pension Information and Personnel Data System (SIMPENDA) as a digital solution for managing employee data and pension administration processes at the Kudus Regency Agriculture and Food Service. The system was developed using the Waterfall method, which consists of the stages of needs analysis, system design, implementation, testing, and maintenance. The results show that SIMPENDA is able to integrate all personnel and pension processes into one efficient and secure digital platform. This system provides convenience in managing employee data, calculating pensions, and tracking pension administration status in real time. Based on functional tests and user acceptance tests (UAT), all system features functioned well and obtained an average user satisfaction score of 4.65 out of 5, indicating excellent user acceptance. This system has been proven to improve administrative efficiency, data accuracy, and transparency of the pension process. In addition, SIMPENDA also supports the implementation of the Electronic-Based Government System (SPBE), in accordance with government policy to encourage the digitalization of public services. These findings not only benefit the Kudus Regency Agriculture and Food Service, but can also be used as a model for personnel digitalization in other regional government agencies, which is expected to improve the overall quality of public services.
creator: Alvin Rainaldy Hakim
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-17
publication date: 2025-11-17
volume: 5
number: 3
starting page: 446
ending page: 458
doi: 10.55606/juisik.v5i3.1738

Perbandingan Kinerja Algoritma Decision Tree dan Random Forest dalam Memprediksi Kepuasan Penumpang Maskapai
type: item
description: This study aims to conduct a comparative analysis of the performance of two classification algorithms, namely Decision Tree and Random Forest, in predicting the level of airline passenger satisfaction. The data used in this research were obtained from the Airline Passenger Satisfaction dataset available on Kaggle, which contains various variables related to passengers’ flight experiences. The research employed a quantitative experimental method using the CRISP-DM (Cross Industry Standard Process for Data Mining) approach, consisting of several stages including data understanding, data preparation, modeling, evaluation, and deployment. The modeling process was carried out using RapidMiner Studio, with the dataset divided into 70% for training and 30% for testing. The experimental results indicate that the Decision Tree algorithm achieved an accuracy rate of 91.77%, while the Random Forest algorithm achieved a higher accuracy of 93.37%. This difference demonstrates that Random Forest possesses better generalization capabilities and more stable performance in handling complex and varied data. Therefore, it can be concluded that the Random Forest algorithm performs more effectively in predicting airline passenger satisfaction levels. Moreover, this study highlights the importance of selecting an appropriate algorithm in data analysis processes to support data-driven decision-making within the aviation industry.
creator: Rahma Ayu Silvana
creator: Nadila Anggiani
creator: Athallah Labib
creator: Risca Lusiana Pratiwi
creator: Euis Widanegsih
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-21
publication date: 2025-11-21
volume: 5
number: 3
starting page: 459
ending page: 468
doi: 10.55606/juisik.v5i3.1759

Digitalisasi Surat Tugas dan Perjalanan Dinas KPU Provinsi Jawa Timur Berbasis Website dengan Metode Prototype
type: item
description: This study aims to address administrative inefficiencies within the East Java Provincial General Elections Commission (KPU) in the issuance process of Assignment Letters (ST) and Official Travel Letters (SPD), which have been managed manually using separate documents. Such a process often leads to delays, data duplication, and input errors. To overcome these issues, this research designed and implemented a web-based information system called SimpelTugas (Simple Task Management System) to digitalize and integrate the workflow. The system was developed using the prototype method, allowing close interaction between developers and users to ensure alignment with KPU’s administrative procedures. The main features of SimpelTugas include digital verification, integration of ST and SPD data, and automatic document numbering, all of which replace previously manual tasks. The implementation results show that the system significantly improves administrative efficiency, reduces errors, accelerates document validation, and enhances transparency in official travel reporting. Consequently, the adoption of SimpelTugas represents a strategic step toward institutional digital transformation and the modernization of administrative governance within the East Java Provincial KPU.
creator: Rochmah Septiana Septiana
creator: M. Andik Izzuddin
creator: Ilham Ilham
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-24
publication date: 2025-11-24
volume: 5
number: 3
starting page: 469
ending page: 492
doi: 10.55606/juisik.v5i3.1690

Perancangan Sistem Informasi Reservasi Hotel Berbasis Website di Hotel Royal Asia Palembang
type: item
description: The room reservation process at Hotel Royal Asia Palembang is still carried out manually, requiring customers to visit the hotel directly to make a booking. This method is inefficient as it consumes additional time, effort, and costs, particularly for customers who live far from the hotel. To address this issue, this study aims to design and develop a web-based hotel reservation information system that enables customers to make bookings online. The system was developed using the PHP programming language and MySQL as the database, while the Unified Modeling Language (UML) was utilized as a tool for system design. Through this system, customers can easily make room reservations online by selecting the desired check-in and check-out dates without the need to visit the hotel in person. Moreover, the system assists hotel management in organizing reservation data, room availability, and customer information in an integrated manner. The testing results indicate that the developed online hotel reservation information system functions effectively and provides convenience, efficiency, and improved service quality for Hotel Royal Asia Palembang customers.
creator: Ica Luo
creator: Dedi Haryanto
creator: Muhammad Ihsan
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-25
publication date: 2025-11-25
volume: 5
number: 3
starting page: 493
ending page: 509
doi: 10.55606/juisik.v5i3.1764

Sistem Informasi Pelayanan Praktik Mandiri Bidan Berbasis Website dengan Metode Waterfall
type: item
description: The Tini Midwife Independent Practice is a health institution that provides infant immunization, family planning services, and health check-ups. However, the patient administration process still uses conventional methods, namely notebooks, making it less effective and efficient. This study aims to design and implement a website-based service information system for the Tini Midwife Independent Practice to improve the process of administrative services. The system development method used is waterfall with Unified Modeling Language (UML) modeling. The programming language used is PHP with a MySQL database. This system makes it easier for midwives and administrators to record patient examination data, search for patient data and examination history, and create reports. In addition, patients can easily register for services and access diagnostic information and drug prescriptions through the website. The implementation of this system is expected to improve the effectiveness and efficiency of administrative services, reduce the risk of errors, streamline patient data management, and enhance service delivery. Ultimately, this system aims to provide better health service experiences for both staff and patients.
creator: Apriansyah Apriansyah
creator: Dheriessa Ayudhea
creator: Jimmie Jimmie
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-25
publication date: 2025-11-25
volume: 5
number: 3
starting page: 510
ending page: 526
doi: 10.55606/juisik.v5i3.1756

Sistem Pakar Gangguan Menstruasi dengan Metode Teorema Bayes
type: item
description: Advancements in information technology have brought significant impacts in the healthcare sector, particularly in the medical diagnosis process. Expert systems, as a technological innovation, mimic the capabilities of human experts in making decisions based on knowledge bases and inference rules. The development of expert systems aims to improve the efficiency and accuracy of diagnosis, especially when facing uncertainty and variations in clinical data. This system integrates symptom data, diseases, and prior probabilities derived from epidemiological studies and expert medical experience. In this study, the author designed and implemented an expert system for diagnosing menstrual disorders based on the Bayes’ Theorem method. The system utilizes main components such as a knowledge base, inference engine, and an intuitive user interface. The system workflow begins with the collection of symptom data, calculating probabilities using Bayes’ Theorem, and ultimately delivering probabilistic diagnoses presented informatively to the user. Testing the system demonstrated satisfactory accuracy in identifying menstrual disorders such as menorrhagia, dysmenorrhea, and premenstrual syndrome (PMS). The results show that applying Bayes’ Theorem enhances system reliability in managing data uncertainty and provides diagnosis recommendations based on probability. This system is expected to serve as an effective tool for healthcare professionals and patients for early diagnosis of menstrual disorders while expanding access to accurate and trustworthy health information. Future development will focus on improving the knowledge base and integrating advanced technologies to maximize its benefits in reproductive health.
creator: Ismail Ismail
creator: Putri Nirmala
creator: Rina Andriyani
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-25
publication date: 2025-11-25
volume: 5
number: 3
starting page: 527
ending page: 544
doi: 10.55606/juisik.v5i3.1748

Klasifikasi Tingkat Kemiskinan di Indonesia Menggunakan Naive Bayes dengan RapidMiner
type: item
description: Poverty is a multidimensional issue that has a significant impact on social and economic development in Indonesia. Accurate analysis of poverty levels is essential to support government policies in distributing aid and planning targeted development programs. This study aims to classify poverty levels in Indonesia using the Naive Bayes algorithm based on machine learning, assisted by the RapidMiner Studio software. The dataset consists of 155 entries with 12 key attributes reflecting social and economic indicators, such as household expenditure, education level, unemployment rate, and the Human Development Index (HDI). The research follows the CRISP-DM methodology, which includes the stages of business understanding, data understanding, data preparation, modeling, evaluation, and deployment. The modeling results show that the Naive Bayes algorithm achieves an accuracy of 94.19%, with high precision and recall values, indicating consistent model performance in classifying poor and non-poor categories. These findings suggest that the Naive Bayes-based machine learning approach can serve as an effective analytical tool to understand poverty patterns in Indonesia. The implementation of this model is expected to assist the government in making data-driven decisions to improve the effectiveness of poverty alleviation programs.
creator: Ahmad Rizki Sya’bani
creator: Wahyu Nur Hidayat
creator: Mikhael Valliano Benjamin
creator: Risca Lusiana Pratiwi
creator: Euis Widanegsih
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-26
publication date: 2025-11-26
volume: 5
number: 3
starting page: 545
ending page: 557
doi: 10.55606/juisik.v5i3.1770

From Hashtag to Policy: The Power of Digital Activism in Transforming Global Narratives
type: item
description: This study explores how digital activism, driven by social media campaigns, can shape global narratives and influence policy transformation. Adopting a qualitative case study approach, the research examines major digital movements such as #BlackLivesMatter and #FridaysForFuture. Through thematic analysis, it identifies how narrative construction, collective awareness, and political support interact to generate tangible policy outcomes. The findings highlight that effective digital advocacy requires more than viral messaging it depends on emotional resonance, sustained engagement, and the presence of institutional receptiveness. The study contributes to digital political communication theory by integrating framing strategies, participatory mobilization, and governance responsiveness. Practically, it offers insights for activists and policymakers to align digital strategies with policy making structures in order to foster democratic reform.
creator: Susie Sugiarti
creator: Zaldy Handi Aditia
creator: Andi Banus Achir
creator: Maya May Syarah
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-27
publication date: 2025-11-27
volume: 5
number: 3
starting page: 558
ending page: 572
doi: 10.55606/juisik.v5i3.1774

Designing the SiMiTi Architecture: A Framework for Sustainable Digital Transformation in Intelligent Enterprises
type: item
description: The rapid evolution of digital technologies has compelled organizations to rethink their transformation strategies to ensure long term sustainability. This study proposes the SiMiTi Architecture, a conceptual framework intended to guide sustainable digital transformation (SDT) within intelligent enterprises. Based on a systematic literature review of 35 peer reviewed articles published between 2021 and 2025, the framework integrates five essential constructs: Strategic Alignment (SA), Digital Capability (DC), Technology Adoption (TA), Organizational Agility (OA), and Environmental Dynamism (ED). The model emphasizes the importance of strategic coherence, digital readiness, and contextual responsiveness as foundational elements for effective SDT. Strategic alignment ensures consistency between digital initiatives and enterprise objectives; digital capability and technology adoption establish the technological foundation for innovation; organizational agility mediates adaptive implementation; while environmental dynamism moderates the model’s applicability across various industrial and regulatory settings. The SiMiTi Architecture is theoretically anchored in four major theories: the Resource Based View, Strategic Alignment Theory, Dynamic Capabilities Theory, and Contingency Theory. This research contributes to the academic discourse by addressing a critical gap in existing models, particularly the integration of sustainability principles into digital transformation frameworks. Practically, it offers a diagnostic and planning tool for organizations striving to implement future ready, responsible digital strategies. The study concludes by providing recommendations for aligning technological investments with sustainable development goals and outlines directions for future empirical validation across sectors.
creator: Linggar Kiki Zakaria
creator: Ibnu Akil
creator: Azis Sukma Dhiana
creator: Edhi Prayitno
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-27
publication date: 2025-11-27
volume: 5
number: 3
starting page: 573
ending page: 587
doi: 10.55606/juisik.v5i3.1775

Perancangan Sistem Informasi Transparansi Dana Desa Berbasis Website di Desa PandanLandung
type: item
description: Pandanlandung Village's financial administration is still done by hand, which impedes information openness and public engagement. For this reason, this project intends to develop and construct a web-based village fund transparency information infrastructure. The created system shows financial transactions, budgetary allocations, income statistics, project progress, and a community ambition element to increase the responsibility of the village administration. Data was gathered via observations, interviews, and literature reviews, and the research used a waterfall development model using the research and development approach. This methodology ensured a structured and systematic development process, beginning with requirements definition and culminating in implementation. To ensure that every feature operates as intended by the user, system testing used black box approaches. The input, storage, data presentation, and authentication elements all performed effectively, according to the findings. The successful execution of black box testing on all major modules confirms the system's reliability and user-friendliness, ensuring it meets functional requirements. By putting this system in place, the administration of village funds becomes more transparent, citizens can get information more easily, and other villages may adopt it as a model for digitalizing public financial governance.
creator: Julio Abilio Araujo
creator: Bambang Nurdewanto
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-28
publication date: 2025-11-28
volume: 5
number: 3
starting page: 588
ending page: 605
doi: 10.55606/juisik.v5i3.1785

Sistem Informasi Monitoring Proyek Konstruksi CV Hasanah Beton Indonesia dengan Metode Earned Value Management
type: item
description: The construction project monitoring process at CV Hasanah Beton Indonesia often presents various obstacles, such as late reporting, inaccurate data, and low efficiency in project supervision and control. These conditions make it difficult to accurately detect cost and time deviations. Our research aims to develop a web-based construction project monitoring system by applying the Earned Value Management method at CV Hasanah Beton Indonesia. The system was developed using the Laravel framework and MySQL database, with a Waterfall development model that includes the stages of requirements analysis, design, implementation, testing, and maintenance. The system design was carried out using FOD and Use Case Diagrams to illustrate the interaction between users and the system. System testing was conducted using the Black Box method to ensure all functions run according to the test scenario. Our findings show that the system is able to display performance indicators such as the Schedule Performance Index and Cost Performance Index in real-time, thereby helping to accurately detect cost and time deviations. Overall, this system improves the efficiency of the reporting process, the accuracy of project performance evaluation, and provides support for faster, more measurable, and data-driven managerial decision-making at CV Hasanah Beton Indonesia.
creator: Rizal Naufal Farras Arkanda
creator: Pratomo Setiaji
creator: Wiwit Agus Triyanto
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-02
publication date: 2025-12-02
volume: 5
number: 3
starting page: 606
ending page: 619
doi: 10.55606/juisik.v5i3.1779

Sistem Pakar Diagnosa Penyakit Ganguan Kehamilan Menggunakan Metode Berbasis WEB
type: item
description: Regnancy is a physiological stage that requires intensive monitoring and attention because various complications can arise and potentially threaten the safety of the mother and fetus. The limited number of medical personnel and the low level of health literacy of pregnant women regarding the symptoms of pregnancy disorders are often factors causing delays in the diagnosis and early treatment process. Therefore, this study proposes the design of a web-based expert system that functions as an aid in diagnosing pregnancy disorders by applying the Certainty Factor (CF) method. The Certainty Factor method was chosen because it is able to represent the level of expert confidence in a hypothesis based on symptoms provided by the user, thus resulting in more measured decisions. The system was developed using the PHP programming language with MySQL database support, and is designed to be accessible online through a web-based interface. Test results show that the system has a fairly high level of accuracy, with the diagnosis concordance rate reaching approximately 90% with the expert.
creator: Ismail Ismail
creator: Asni Asni
creator: Sagenawati Sagenawati
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-09-29
publication date: 2025-09-29
volume: 5
number: 3
starting page: 620
ending page: 637
doi: 10.55606/juisik.v5i3.1791

Segmentasi Pasien Berbasis K-Means dari Tanda-tanda Vital dan Demografi : Pendekatan Unsupervised Learning untuk Profil Risiko Klinis
type: item
description: Digital transformation in the health system demands the use of clinical data more strategically to support evidence-based decision-making. This study aims to explore the application of the K-Means Clustering algorithm in patient segmentation based on a combination of vital signs (systolic and diastolic blood pressure) and demographic characteristics (age, weight, and gender). Data on 1,401 outpatients was obtained from the medical record system of a hospital in Indonesia, then processed through the stages of preprocessing, standardization, and dimensionality reduction using PCA. The results of the elbow method showed that the optimal number of clusters was 3 (k=3). Descriptive analysis showed that Cluster 0 consisted of 100% women with normal blood pressure (124/77 mmHg) and an average body weight of 55.6 kg; Cluster 1 consists of the majority of women with high blood pressure (160.8/98.8 mmHg); while Cluster 2 includes 100% of men with blood pressure leading to pre-hypertension (130.1/80.7 mmHg). PCA visualizations show fairly clear cluster separation, with Cluster 1 having the most clinically distinct characteristics. The conclusion of this study is that the K-Means-based unsupervised learning approach is effective in identifying latent risk patterns in patient populations, as well as the potential to support clinical risk mapping and preventive health policies. Future recommendations include the integration of this method in EMR systems and the expansion of studies on national datasets.
creator: Renny Afriany
creator: Rudolf Sinaga
creator: Samsinar Samsinar
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-04
publication date: 2025-12-04
volume: 5
number: 3
starting page: 638
ending page: 650
doi: 10.55606/juisik.v5i3.1811

Sistem Informasi Evaluasi Nilai Berbasis Aturan di Kabupaten Soppeng
type: item
description: The student assessment system at SDN 191 Penrie currently relies on grade books, which often leads to recording errors, delays in report preparation, and a lack of transparency between teachers and parents. This study aims to develop and evaluate the effectiveness of a grade evaluation information system in improving the daily assessment process. The research approach used a mixed method, combining qualitative methods through observation, interviews, and document analysis to identify existing system flows, as well as quantitative methods using a Likert scale questionnaire to measure the effectiveness of the system before implementation and testing the System Usability Scale (SUS) to assess the extent to which the system can assist teachers. The main findings using the Likert scale show that the effectiveness of the system before implementation reached a score of 56.19, while after implementation, the SUS score reached 93.2, indicating an increase in assessment effectiveness. In conclusion, this system is effective in supporting accurate and transparent daily assessments, thereby having a positive impact on improving the quality of basic education in line with the principles of honesty and fairness.
creator: Riangdana Jurmasari
creator: Farida Yusuf
creator: Asrul Azhari Muin
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-29
publication date: 2025-11-29
volume: 5
number: 3
starting page: 651
ending page: 660
doi: 10.55606/juisik.v5i3.1807

Evaluasi Pengelolaan Aset TI dengan IT Service Management pada PT PLN (Persero) UP3 Palembang
type: item
description: This research was conducted to evaluate IT asset management using the IT Service Management approach at PT PLN (Persero) UP3 Palembang. This research focuses on the ITIL V3 framework with the service operation domain which includes service desk management, incident management, RACI, IT assets and networks. The results of this research show that although IT asset management is already at a fairly good maturity level with a maturity value at level 3 "defined", there are several areas that require improvement, such as service response speed, more structured incident management, and documentation of the IT asset life cycle. Maturity level evaluation and gap analysis show that there is a gap between current conditions and the expectations set, which requires improvement in various areas. This research provides recommendations regarding improvements to service desk procedures, incident management, IT asset management, and network maintenance, to improve operational efficiency and service quality. By implementing appropriate recommendations, PT PLN (Persero) UP3 Palembang is expected to be able to more optimally support operations and improve the quality of service to customers.
creator: Innatsa Saffa Tarisha
creator: Mulyati Mulyati
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-30
publication date: 2025-11-30
volume: 5
number: 3
starting page: 661
ending page: 673
doi: 10.55606/juisik.v5i3.1755

Faktor-Faktor yang Mempengaruhi Keberhasilan Implementasi Sistem Informasi Enterprise di Perusahaan
type: item
description: This study examines the factors influencing the successful implementation of Enterprise Information Systems (EIS) in companies, particularly in the context of the increasing need for data integration and operational effectiveness due to advances in information technology. Although EIS can offer various strategic benefits such as increased efficiency, information accuracy, and interdepartmental coordination, its implementation often encounters obstacles due to technical complexity and organizational readiness. Using a descriptive qualitative approach based on literature review, this study identifies key elements of successful implementation, including organizational readiness, top management support, human resource competency, system alignment with business processes, and an adaptive organizational culture. The results indicate that implementation success is determined not only by system quality but also by the organization's ability to manage change, overcome user resistance, and ensure the system aligns with the company's strategic needs. These findings confirm that EIS implementation requires a holistic approach that integrates human factors, business processes, and technology for optimal system performance and long-term value for the company.
creator: Cecep Nugraha
creator: Yosa Eka Diman
creator: Agun Guntara
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-30
publication date: 2025-11-30
volume: 5
number: 3
starting page: 674
ending page: 685
doi: 10.55606/juisik.v5i3.1834

Pengembangan Media Edukasi Augmented Reality Motif Kain Tenun Rangrang Nusa Penida
type: item
description: Rangrang woven fabric is a distinctive cultural heritage of Nusa Penida, Bali, that embodies high aesthetic and philosophical values reflected in each of its motifs. However, the interest and understanding of the younger generation toward this fabric have declined due to the lack of educational and promotional media that are engaging and relevant to technological advancements. This situation is feared to threaten the sustainability of local cultural heritage preservation amid modernization. This study aims to develop an Augmented Reality (AR)-based educational media called ARangrang, which features six main motifs of the Rangrang woven fabric along with their philosophical meanings, and to identify user responses in understanding the cultural values contained within. The research employs a Research and Development (R&D) method using the Multimedia Development Life Cycle (MDLC) model, consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The application was developed using Unity 3D and Blender as the primary tools. The blackbox testing results show that all features of the ARangrang application function properly and meet 100% of the functionality criteria. The validity tests conducted by content and media experts obtained a coefficient of 1.00, categorized as “Very High” and qualified as “Very Valid,” indicating that the product is suitable for “use without revision”. User response testing involving 50 respondents also produced very positive results, where the application was rated as efficient, engaging, easy to use, and effective in helping users understand the meanings and philosophies of the Rangrang woven fabric.
creator: I Komang Martia Astana
creator: I Nengah Eka Mertayasa
creator: Made Susi Lissia Andayani
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-30
publication date: 2025-11-30
volume: 5
number: 3
starting page: 686
ending page: 706
doi: 10.55606/juisik.v5i3.1841

Sistem Pakar Diagnosa Penyakit Anak Menggunakan Metode Certainty Factor
type: item
description: Children’s health is a crucial aspect that requires special attention because a child’s immune system is not yet fully developed, making them more vulnerable to various illnesses. In many cases, parents are unable to identify early disease symptoms promptly due to limited medical knowledge, time constraints, or restricted access to healthcare professionals. To address this issue, an expert system is designed to assist parents in diagnosing children’s diseases based on observable symptoms. This system provides practical support by offering preliminary diagnostic guidance, thereby helping parents take early and appropriate action. The expert system applies the Certainty Factor method, which is used to manage the level of uncertainty commonly encountered in medical decision-making. This method assigns a degree of confidence to the relationship between specific symptoms and possible diseases. The certainty values are derived from expert knowledge and updated medical information provided by healthcare professionals. As a result, the system is able to deliver more reliable and informative diagnostic recommendations, supporting parents in making better health-related decisions for their children.
creator: Ismail Ismail
creator: Herikah Herikah
creator: Windah Vedina
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-30
publication date: 2025-11-30
volume: 5
number: 3
starting page: 707
ending page: 722
doi: 10.55606/juisik.v5i3.1750

Perubahan Struktur Bahasa dalam Komunikasi Digital di Media Sosial
type: item
description: The development of information technology and social media has given rise to new forms of communication that have impacted changes in language structure in society. This study aims to describe the forms of changes in language structure in digital communication on social media, particularly on the Facebook and Instagram platforms, and to explain the social factors behind them. The method used is a descriptive qualitative approach, with documentation and observation techniques on posts by users aged 15–45 years. The results of the study indicate that changes in language structure on social media include several main forms: (1) ellipsis, which is the removal of sentence elements that can be understood from the context; (2) shortening and abbreviation of words for communication efficiency; (3) the use of emoticons and symbols as substitutes for nonverbal expressions; (4) code mixing between Indonesian and English as a marker of social identity and globalization; and (5) phonetic modification and spelling creativity as a form of personal expression and communication style typical of the digital generation. These changes are not considered as language deviations, but rather forms of linguistic adaptation to the fast, concise, and expressive nature of communication in the digital space. This study confirms that social media is a dynamic space for language evolution, where creativity and efficiency are the main principles in communication.
creator: Yusuf Idin Adhar
creator: Muhammad Wadhani
creator: Muh. Addarunnafis
creator: Hidayatunnisa’i Hidayatunnisa’i
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-30
publication date: 2025-11-30
volume: 5
number: 3
starting page: 723
ending page: 737
doi: 10.55606/juisik.v5i3.1871

Perancangan Aplikasi Game Edukasi Bahasa Inggris untuk Pembelajaran Anak Usia Dini Berbasis Android
type: item
description: Play can motivate children to achieve various developmental goals and lays a strong foundation for problem-solving skills. Many applications are really helpful for early childhood learning, especially for children who are just starting to recognize numbers and letters, which in turn allows them to be able to read and understand at a higher level. However, the reality is far from parents' expectations, because many teenagers in society tend to be involved in using social media, while younger children choose game applications that are purely focused on entertainment. As a result, this lack of focus on educational teaching does not contribute to the child's learning process. Based on observations made at PAUD/RA AMALIA, the learning media used generally still use posters, picture books and some physical toys to increase children's knowledge and train cognitive and motor skills for children. So from this problem the author wants to apply a strategy to advance the level of learning in early childhood by making educational games based on Android using the Unity application which has multi-platform support with material on recognizing letters and numbers, this game can be played via smartphones/Android owned by people. old, the analytical method used uses PIECES analysis, as well as the game development method used uses the SDLC (System Development Life Cycle) methodology with the Waterfall method. The design method used to describe a system that will be made using the Unified Modeling Language (UML).
creator: Leonard Christianto Angky
creator: Hani Dewi Ariessanti
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-30
publication date: 2025-11-30
volume: 5
number: 3
starting page: 738
ending page: 754
doi: 10.55606/juisik.v5i3.1882

Perbandingan Algoritma Machine Learning (Logistic Regression, SVM, KNN, Decision Tree, Random Forest, dan Gradient Boosting) dalam Prediksi Hujan Harian di Provinsi Lampung
type: item
description: In this era, rainfall prediction has become important for meteorological analysis, natural resource management, and hydrometeorological disaster mitigation. The development of rainfall prediction is aligned with modern predictive models, such as popular Machine Learning (ML) algorithms. Given these two phenomena, this study aims to evaluate six ML algorithms: Logistic Regression (LR), K-Nearest Neighbors (KNN), Support Vector Machine (SVM), Decision Tree (DT), Random Forest (RF), and Gradient Boosting Machine (GBM). Rainfall prediction combines data from three sources, namely ERA5, NASA POWER, and BMKG Lampung. The data was taken from three BMKG Lampung observation stations (Bandar Lampung, Pesawaran, and Kotabumi) for the period 2020-2025. Performance evaluation was conducted by assessing accuracy, precision, recall, F1-Score, confusion matrix, ROC curve, and AUC. The results of the study show that Random Forest achieves the best performance across all aspects, with a UAC value of 0.715. AUC value indicates that RF has stable predictions for very complex rainfall cases. The Decision Tree model showed low accuracy (0.66) and AUC values of 0.579. Ensemble-based multiple trees are more effective for predictive performance. These results highlight the importance of integrating various meteorological datasets from multiple sources using advanced ensemble learning methods to improve rainfall prediction accuracy and support climate-related decision-making at the regional level.
creator: Ayu Aprilia
creator: Alka Budi Wahidin
creator: Syafriadi Syafriadi
creator: Pulung Karo Karo
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-11-30
publication date: 2025-11-30
volume: 5
number: 3
starting page: 755
ending page: 764
doi: 10.55606/juisik.v5i3.1901

Dashboard Cuaca Emotif: Menyajikan Data Meteorologi melalui Emotikon Ekspresif
type: item
description: Rapid weather changes are often difficult for general users to understand when the information is presented only in numerical and textual form. This study designs and develops the Emotive Weather Dashboard, a web-based system that visualizes meteorological data using expressive emoticons. The emoticons represent weather conditions—such as rain, clear skies, or wind—in a format that is more intuitive and easier to recognize. The research employs a system development method that includes collecting weather data through an API, interface design, system flow modeling, prototype development, and display testing across multiple devices. The results show that emoticons help users interpret weather conditions more quickly without reading technical details. In addition, the dashboard offers features such as login, homepage, and data panels that present temperature, humidity, wind speed, and sky conditions visually. These findings indicate that emotive visual approaches can enhance users’ understanding of weather information, especially for non-technical audiences. The study recommends implementing more adaptive emoticons and integrating predictive analysis in future development.
creator: Bobby Bachry
creator: Arman Suryadi Karim
creator: Hendri Purnomo
rights: Copyright (c) 2025 Jurnal ilmiah Sistem Informasi dan Ilmu Komputer https://creativecommons.org/licenses/by-sa/4.0
license: https://creativecommons.org/licenses/by-sa/4.0
date: 2025-12-29
publication date: 2025-12-29
volume: 5
number: 3
starting page: 765
ending page: 774
doi: 10.55606/juisik.v4i3.1910