Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Journal Title: Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Initials: JUISIK Frequency: Maret, Juli dan November Print ISSN: 2827-8135 Online ISSN: 2827-7953 Editor in Chief: Agustinus Budi Santoso, S.ST., M.Cs DOI: 10.55606 Publisher: Lembaga Pengembangan Kinerja Dosen Jurnal ilmiah Sistem Informasi dan Ilmu Komputer p-ISSN: 2827-8135 e-ISSN : 2827-7953 merupakan Jurnal yang diterbitkan oleh Lembaga Pengembangan Kinerja Dosen.Jurnal ini terakreditasi SINTA 5 (Surat Keputusan Direktur Jenderal Pendidikan Tinggi, Riset, dan Teknologi Nomor 10/C/C3/DT.05.00/2025 tanggal 21 Maret 2025 tentang Peringkat Akreditasi Jurnal Ilmiah Periode I Tahun 2025) dimulai dari Volume 2 Nomor 2 Tahun 2022 sampai Volume 7 Nomor 1 Tahun 2027. Jurnal ini adalah untuk menyebarluaskan, mengembangkan dan menfasilitasi hasil penelitian mengenai bidang Ilmu Sistem Informasi dan Ilmu Komputer. Jurnal ini terbit 3 kali dalam setahun yaitu pada bulan Maret, Juli dan November. Indexed by: Journal Sponsors and Partners :
Analisis Pengaruh Dimensi PIECES terhadap Kepuasa Pelanggan pada Layanan Fotografi Otomotif di Jakarta
This study aims to analyze the factors influencing customer satisfaction in automotive photography services in Jakarta using the PIECES method, which consists of six main components: Performance, Information, Economy, Control, Efficiency, and Service. The research approach used was quantitative with multiple linear regression analysis. Data were collected through questionnaires distributed to 100 respondents who had used automotive photography services in Jakarta. The research instrument was designed to measure customer perceptions of each PIECES component and their overall level of satisfaction. The analysis results show that all PIECES components have a positive effect on customer satisfaction. Service and Performance factors emerged as the most dominant variables in increasing satisfaction. This indicates that responsive, friendly, and professional service quality, as well as fast and reliable system performance, play an important role in shaping positive customer perceptions. The Information component also contributes by providing accurate and relevant information, while Economy reflects customers' assessment of price affordability. The Control aspect helps maintain consistent results, and Efficiency supports the smoothness of the service process. These findings have practical implications for creative service industry players, particularly in the automotive photography sector. Improving service quality (Service) can be done through human resource training, customer interaction management, and rapid response to consumer needs. Meanwhile, optimizing system performance (Performance) can be achieved by using high-quality photography equipment, effective workflows, and the use of digital technology. Overall, this study confirms that the PIECES-based approach can be a strategic reference in increasing customer satisfaction, while strengthening the competitiveness of automotive photography businesses in an increasingly competitive market.
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Rancangan Aplikasi Game Pengenalan Anggota Tubuh Manusia Menggunakan Construct 2 di SDN Pandat 1 Berbasis Android
Learning about human body parts at the elementary school level generally still relies on conventional methods, such as lectures and the use of textbooks. These methods often make students less interested and have difficulty understanding the material in depth. However, in the early childhood development stage, learning should be carried out with an approach that involves interaction, visualization, and fun activities. Therefore, innovative learning media are needed that can combine educational and entertainment elements (edutainment) to make the material easier to understand while increasing learning motivation. This study aims to design and develop an Android-based educational game application using Construct 2 aimed at helping students of SDN Pandat 1 learn human body parts interactively. The research method used is the Multimedia Development Life Cycle (MDLC) which consists of six stages: concept, design, material collection, creation, testing, and distribution. Research data were collected through direct observation in class, interviews with teachers, and documentation of learning activities. The resulting application contains material on human body parts presented in the form of text, images, animations, and is equipped with interactive quizzes to measure student understanding. Test results show that the application can run well on various Android devices with an attractive appearance and navigation that is easy for children to use. Student trials showed increased interest in learning and understanding of the material. Teacher responses were also positive, particularly regarding the app's ease of use and its alignment with the elementary school curriculum. These findings indicate that game-based learning media can be an effective alternative for improving the quality of learning, particularly in materials requiring visual and interactive conceptual understanding.
Sistem Informasi Persediaan Stok Benih Tanaman Menggunakan Teknologi Barcode dalam Studi Kasus Kantor BPTH Wilayah II
Plant seed stock management is a crucial aspect in supporting the success of forest rehabilitation programs and environmental conservation efforts. Guaranteed seed availability, both in terms of quantity and quality, is a key factor in supporting sustainable reforestation activities. However, the reality on the ground shows that the seed stock management process at the Forest Plant Seed Agency (BPTH) Region II Office is still carried out manually. Recording is carried out conventionally, from recording incoming and outgoing seeds, through data collection, to distribution. This manual system has proven inefficient due to the time required to search for data and the potential for stock calculation errors. To address these issues, this study aims to design and build a web-based plant seed stock information system equipped with barcode technology. The use of barcode technology is expected to improve recording effectiveness, accelerate tracking processes, and minimize errors in stock data collection. This study used quantitative methods, collecting data through questionnaires and interviews with relevant parties. Furthermore, the system was tested using User Acceptance Testing (UAT) to measure user acceptance and usability. The research results show that the designed information system significantly improves the efficiency of the seed stock data update process. The user acceptance test (UAT) yielded a score of 84.84%, categorized as highly effective. Therefore, the system is deemed suitable for implementation in BPTH Region II as a more modern, faster, and more accurate seed inventory management solution.
Push Notifications Studies in the Last Decade : A Bibliometric Analysis
This study aims to provide a comprehensive overview of the development of research on push notifications over the past decade through a bibliometric approach. Push notifications have become a crucial feature across various digital platforms, including mobile applications, e-commerce systems, educational tools, and social communication services. However, systematic reviews that explore research trends, dominant thematic areas, and key contributing authors and institutions remain limited. Utilizing the Scopus database, this study collected and analyzed 250 scholarly publications published between 2013 and 2023. The bibliometric techniques applied include publication productivity analysis, co-authorship and co-citation mapping, as well as keyword co-occurrence analysis to identify popular topics and their evolution over time. The findings reveal a significant rise in publication volume beginning in 2017, coinciding with the rapid development of mobile technologies and machine learning applications. The most frequently discussed themes include message personalization, user engagement, data privacy, and notification-based recommendation systems. Countries such as the United States, China, and India emerged as dominant contributors in terms of publication output and research collaborations. This bibliometric analysis offers valuable insights for researchers, app developers, and policymakers interested in understanding the direction of push notification research and its practical implementations. The results also serve as a foundation for future studies in the fields of human-computer interaction, user experience design, and data-driven technologies. Additionally, this study identifies gaps in the current literature, such as ethical concerns and long-term user behavioral impacts, which warrant deeper investigation. Future research may benefit from interdisciplinary approaches combining technology, psychology, and communication studies.
Penerapan aXe DevTools untuk Mengidentifikasi Pelanggaran Aksesibilitas Website Pemerintah Kabupaten X sesuai Prinsip WCAG 2.1
This study aims to identify accessibility violations on the official website of the X Regency Government by referring to the Web Content Accessibility Guidelines (WCAG) 2.1 AA level standards. The study adopts a descriptive quantitative method with a case study approach. Testing was conducted through an audit using aXe DevTools on the website's main page, so that each finding could be classified based on four accessibility principles: Perceivable, Operable, Understandable, and Robust (POUR). The test results showed 35 accessibility violations, consisting of 17 Critical categories and 18 Serious categories. No violations were identified under the Moderate or Minor categories. The largest finding was in the Perceivable principle, specifically related to the lack of alternative text on image elements and low color contrast. In addition, in the Operable principle, problems were found in the form of links without clear descriptive text and difficulties in using keyboard-based navigation. These accessibility issues suggest that the website does not fully comply with WCAG 2.1 AA standards, which may hinder inclusive access to public digital services. Thus, the level of accessibility compliance of the X Regency Government website is still not optimal. Improvements need to be made through technical and policy approaches. From a technical perspective, developers must ensure the addition of appropriate alternative text, improvements to color contrast ratios, and optimization of link structures and navigation features. From a policy perspective, continuous training for developers and sustainable governance measures are crucial to maintaining accessibility compliance. By strengthening developer capacity and implementing sustainable policies, local government websites can move towards more inclusive, responsive, and user-friendly digital public services for all users, including those with disabilities. In conclusion, this study highlights the importance of accessibility
Analisis Pengaruh Desain dan Fungsionalitas Website terhadap Kepuasan Pengguna Streetwear X Indonesia Menggunakan Pendekatan Model UTAUT2
This study aims to analyze the impact of website design and functionality on user satisfaction of Streetwear X Indonesia, using the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) model. The background of this research is based on the importance of interface quality and user experience in enhancing satisfaction and the continued use of e-commerce websites, especially in the competitive streetwear industry. The independent variables analyzed include website design, which encompasses aesthetics, navigation, and visual consistency, as well as website functionality, which includes access speed, transaction ease, and interactivity. User satisfaction is the dependent variable, serving as the key indicator of the website's acceptance and user loyalty. This research employs a quantitative approach, with Partial Least Square Structural Equation Modeling (PLS-SEM) used to test the relationships between the variables and measure the impact of each factor on user satisfaction. Data was collected through questionnaires distributed to active users of the X Indonesia website, representing various user demographics. The analysis results show that both website design and functionality have a significant positive impact on user satisfaction, emphasizing the importance of both visual appeal and operational efficiency in shaping user experience. The findings offer practical implications for website managers, suggesting that focusing on developing an attractive interface, intuitive navigation, and responsive functionality can improve user experience. Therefore, optimizing design and functionality elements strategically can increase user loyalty, enhance their interaction experience, and promote the long-term sustainability of the X Indonesia website.
Penerapan Metode Apriori untuk Mengidentifikasi Korelasi Nilai Siswa di Sekolah Menengah Pertama
Currently, education is developing very rapidly, starting from the school level even up to the university level. Quality human resources depend on education. Student learning achievement which is usually indicated by report card grades is one of the benchmarks of educational success. However, student grade data for strategic decision making in schools is often done manually and is not optimal. This study aims to identify correlations between student grades in Junior High Schools and apply the Apriori method in data analysis to determine the relationship between student grades and other variables such as subjects and achievement levels. This study involved data collection consisting of 508 students. The Apriori method successfully identified relevant correlations, such as students in Pancasila Education subjects received a B, ICT received a B, Mathematics received a B, English received a B, Social Studies received a B, Craft received a B, Indonesian received a B, Physical Education received a B, Science received a B, SBK received a B, Religious Education received a B, then the Achievement Level is Low with support 3.90% and confidence 95.20%. The use of RapidMiner software in data analysis provides recommendations for robust relationships or correlations. This research is expected to provide sound recommendations to support the achievement of national education goals by identifying the relationship between student grades and subject matter, as well as improving learning outcomes based on student achievement levels.
Perancangan dan Implementasi Aplikasi E-Library Berbasis Dekstop di Sekolah SMPN 3 Lamasi
This study aims to design and implement a desktop-based e-library application at SMPN 3 Lamasi to simplify the management of library data, including books, borrowing, returning, visitors, and catalog records. The application is also equipped with reporting features that support library administrative needs. The development method used was Research and Development (R&D) with the Waterfall model, which consists of five stages. The first stage, Requirements Definition, involved gathering system requirements through observation, interviews, documentation, and literature review. The second stage, System and Software Design, included system design using Unified Modeling Language (UML). The third stage, Implementation and Unit Testing, involved coding the application with the Java programming language and performing initial testing on each module. The fourth stage, Integration and System Testing, ensured that all application components functioned correctly using the black-box testing method. The final stage, Operation and Maintenance, included deploying the application and maintaining it when errors occurred during usage. After completing all development stages, the application was validated by three experts. The first validator gave a score of 4.86, the second gave 4.56, and the third gave 4.95. The average validation score was 4.77, which falls into the “very good” category. The evaluation results indicated that the application fulfilled functional requirements and operated smoothly without significant errors. In conclusion, the desktop-based e-library application developed in this study successfully meets the operational needs of the library at SMPN 3 Lamasi. All features, including book data management, borrowing and returning transactions, visitor records, catalog management, and reporting, can be accessed and used effectively. Furthermore, the system has been proven to improve the effectiveness and efficiency of library management while supporting digital transformation in school library services.
Rancang Bangun Sistem Informasi Koperasi Simpan Pinjam Berbasis Website di Kantor Dinas Koperasi, Usaha Kecil dan Menengah, Perindustrian, dan Perdagangan Kabupaten Sumba Tengah
The development of information technology has encouraged the transformation of the administrative system in various sectors, including savings and loan cooperatives. Cooperatives, MSMEs, Industry and Trade in Central Sumba Regency have been still managing savings and loan data manually using Microsoft Excel, which has an impact on service delays, the risk of recording errors, and low operational efficiency. This research aims to design and build a web-based savings and loan cooperative information system to improve the effectiveness of data management and service quality to members. The research method uses a software engineering approach through the stages of needs analysis, system design (use case diagram, interface design, and database), implementation with web technology, and system testing. The results of the study show that the developed system is able to accelerate the process of collecting member data, recording deposit and loan transactions, and preparing financial reports in an integrated manner. This system also makes it easier for members to access information and cooperative services online. Thus, the application of web-based information systems has been proven to improve the efficiency and accuracy of data management and the quality of cooperative services to its members.
Perancangan Sistem Informasi Booking Driver Berbasis Website pada Newman Bali Tour Menggunakan Metode Prototype
Newman Bali Tour, a community of freelance drivers in Bali, faces conventional operational challenges such as irregular passenger distribution, uncertain driver availability, and a lack of price transparency. To address these issues, this research aims to design a website-based ordering information system to improve operational effectiveness and efficiency. This system will integrate features for automatic and equitable passenger distribution based on driver availability, as well as clear price transparency. The prototype method is used in the system design, encompassing the stages of: communication (interviews), quick planning (gathering interview results and necessary data), quick design (designing UML diagrams), prototype construction, and delivery and feedback (system testing using the System Usability Scale/SUS). System testing on 20 respondents yielded an average SUS score of 78, which falls into the "Good" category, Grade C, and is considered Acceptable. The results of this research are expected to provide guidance for developers in building a better system for Newman Bali Tour.
Perancangan Sistem Booking Salon Berbasis Web pada Salon Ratih Langit
The beauty service industry is experiencing digital transformation as consumer demand for convenience increases. Salon Ratih Langit, a beauty salon in Bali, still uses manual methods for booking and managing appointments, resulting in inefficiencies such as scheduling conflicts and disorganized transactions. This study aims to design a web-based booking system to streamline the reservation process and improve customer experience. Using the Software Development Life Cycle (SDLC) with a prototyping approach, the system was designed through iterative feedback from users. The system allows customers to register, choose services, schedule appointments, and make payments online, while providing admins with tools to manage bookings. The design includes UML diagrams, ERD, and interactive interfaces using Figma. Usability testing was conducted using the System Usability Scale (SUS), yielding a score of 73.33, which falls under the “Good” category. The system is expected to enhance efficiency and customer satisfaction while reducing human errors in booking processes.
Forecasting Data Penjualan Harian Dea Bakery dengan Metode Sarima
Dea Bakery is a bakery business located in Payakumbuh that faces fluctuating product sales influenced by seasonal factors such as religious holidays, weekends, and consumer trends. These conditions require accurate analytical approaches to support business planning and strategic decision-making. This study applies the Seasonal Autoregressive Integrated Moving Average (SARIMA) method to forecast product sales at Dea Bakery Payakumbuh Branch in 2023. The dataset used consists of daily sales records from January to December 2023. The research stages include data collection, preprocessing, data splitting, stationarity testing, ACF and PACF analysis, model parameter selection, and model evaluation using Mean Squared Error (MSE), Root Mean Square Error (RMSE), and Mean Absolute Percentage Error (MAPE). The results show that the best model is SARIMA(1,0,1)(0,0,1)[7], which successfully represents weekly seasonality and daily sales trends. Evaluation on the training data achieved MSE of 1147.91, RMSE of 33.88, and MAPE of 16.50%, while the testing data achieved MSE of 969.67, RMSE of 31.14, and MAPE of 15.42%. These values are categorized as good performance, indicating that although there is a slight decrease in accuracy on the testing data, the model is still able to capture the overall sales trends and provide reliable predictions. Therefore, the SARIMA method can be used as a data-driven solution to improve operational efficiency and strengthen the competitiveness of Dea Bakery in the market.
Sistem Informasi Penjualan Kambing Etawa Berbasis Web Menggunakan Metode First In First Out (FIFO)
Etawa goats are a crossbreed between the Jamnapari goats from India and local Indonesian goats. Based on the products they yield, Etawa goats are classified into several types: those that produce meat, those that produce milk, and those that provide skin for crafts. Technological advancements have significantly transformed how farmers manage and sell Etawa goats. With web-based information systems, e-commerce platforms, and health monitoring technology, farmers can increase operational efficiency, expand market reach, and ensure the quality of their goats. Technology not only supports business sustainability but also offers a competitive advantage in the Etawa goat farming industry. One problem that arises is in managing sales data for Etawa goats. When a product is ordered and payment is made, the purchased item should no longer be available. However, due to a lack of communication from the seller about out-of-stock products, other buyers may attempt to purchase the same item. If payment is made but the product is unavailable, the seller must refund the buyer without any deductions. Therefore, a web-based information system using the FIFO method is needed to help sellers manage outgoing products. The FIFO method ensures that orders are processed on a first-come, first-served basis, continuing with the available stock for sale. With a web-based sales information system for Etawa goats, sellers can easily manage their sales records.
Analisis Sentimen terhadap Ulasan Cashless Menggunakan Metode Knowledge Discovery Databases Berbasis Web
Sentiment analysis is the process of automatically extracting, processing, and understanding unstructured text data to obtain sentiment information contained in an opinion. This study conducted a sentiment analysis of cashless reviews using a web-based knowledge discovery database method. The knowledge discovery database method aims to extract hidden knowledge or information in previously unknown data, through the stages of data selection, preprocessing, transformation, data mining, and evaluation of 300 training data and 250 test data. Based on the original labels, there were 46 positive comments and 204 negative comments, while the prediction results showed 34 positive comments and 216 negative comments. The evaluation process produced an accuracy rate of 83.2% for positive labels and 83.2% for negative labels. The precision and recall values differed for each label, namely: positive labels had a precision of 55.88% and negative labels of 87.50%; positive labels had a recall of 41.30% and negative labels of 92.65%. Based on these scores, negative reviews were more dominant than positive reviews regarding the use of cashless. Positive sentiment focused on the ease of transactions through cashless payments, while negative sentiment focused on technical issues during payments, refunds, and frozen PayLater accounts. Therefore, e-commerce platforms implementing cashless payments need to provide better education and ensure transparency of digital processes to ensure users feel safer and more comfortable with cashless transactions.
Sistem Monitoring Tumbuh Kembang Anak Berbasis Web Menggunakan Metode Rapid Application Development
Posyandu services as part of community -based health efforts still face challenges in data management in posyandu activities that are mostly carried out manually, such as recording toddler data, immunization schedules, and monthly reports that result in data irregularities, information duplication, and delays in services. This has an impact on time efficiency, accuracy of recording, and difficulties in reporting and monitoring children's growth and development. This study aims to develop a web -based health monitoring monitoring system and growth and development of children at the Medan Johor Puskesmas UPT. The importance of this research is based on the need for information systems that are efficient, accurate, and can be accessed in real-time by Posyandu cadres, heads of puskesmas, and parents of toddlers. The main objective of this study is to design and implement a web -based system that can help the registration process, growth and development, as well as digital recording of immunization. This study uses the Rapid Application Development system development method because it is fast, iterative, and greatly involves users in the development process. The results of this study indicate that the system that was built can increase cadre working time efficiency, reduce the risk of data loss, and facilitate access to information for parents.
Penerapan Sistem HRMS Berbasis Web untuk Seleksi dan Rekomendasi Karyawan dengan Metode K – Nearest Neighbor (KNN)
This research develops a website-based Human Resource Management System (HRMS) that applies the K-Nearest Neighbor (KNN) method for the selection and recommendation of permanent employees. The background to the development of this system is the challenges in the manual employee selection process, such as the large number of applicants, the difficulty of objective assessment, and the time required, which affects company productivity. The main objective of this research is to accelerate and simplify the selection process, reduce unfair assessments, and improve the accuracy of recruitment decisions. This system is designed to automatically analyze applicant data (including education level, work experience, and psychological test results) based on patterns from previous employee data. The results of this study indicate that the developed system is able to analyze applicant data and provide more accurate recommendations, significantly saving time and effort for the HR department, and producing more objective selection decisions that are in line with company needs. Thus, this system contributes to increasing efficiency, fairness, and quality in the recruitment process. In addition, the use of the K-Nearest Neighbor (KNN) method in this system provides advantages because this algorithm is able to classify data based on the level of similarity with previous data. This ensures more accurate and consistent recommendations, as they are based on historical employee patterns that have proven successful within the company. This helps HR reduce subjectivity in assessments, as selection decisions are not based solely on intuition or individual preferences, but rather on measurable, data-driven analysis. This HRMS system also has the potential for broader development, such as integration with other machine learning technologies capable of predicting long-term employee performance, or linking it to the company's performance management system.
Penerapan Sistem Informasi Pariwisata di Kabupaten Nias Selatan Menggunakan Metode User Centered Design (UCD) untuk Meningkatkan Aksesibilitas
The tourism sector has become a vital component of the economy, contributing significantly to the income of both regions and countries. In South Nias Regency, there are various unique tourism assets, such as the traditional Lompat Batu (Stone Jumping) ritual, distinctive traditional house architecture, colorful traditional costumes, and a series of breathtaking beaches that attract a large number of visitors. The region's strategic geographical location further enhances the potential for developing its tourism sector. However, despite the rich cultural and natural assets, the tourism sector in South Nias Regency faces challenges such as limited access to comprehensive and up-to-date information about tourist destinations. The need for an improved information system has become more urgent, as the current tourism data is fragmented, not fully integrated, and lacks interactive features. This makes it difficult for potential travelers to access accurate and reliable information regarding the region's attractions, accommodations, and travel tips. Therefore, this study proposes the development of a web-based Tourism Information System that utilizes a User-Centered Design (UCD) approach. The UCD methodology ensures that the system is developed with the end user in mind, focusing on user needs, ease of use, and efficient interaction at every phase of the design process. The proposed system aims to be responsive and user-friendly, providing travelers with a convenient platform to access accurate and geographically relevant tourism data. Through the system, users can easily explore various tourist spots, rate destinations, and read user reviews, which will improve their overall travel experience. The system also features an interactive map that allows visitors to visually locate attractions, accommodations, and other points of interest.
Quality Analysis of Low-Code No-Code Application Development Using ISO/IEC 25010 Standard: A Systematic Literature Review
The acceleration of digital transformation has increased the demand for fast and efficient software development. This condition has led to the emergence of Low-Code/No-Code (LC/NC) approaches, which allow users with limited technical expertise to build applications through visual interfaces and pre-built components. This study aims to analyze the quality of Low-Code No-Code (LCNC) application development based on the ISO/IEC 25010 standard through a Systematic Literature Review (SLR) method, supported by bibliometric visualization using VOSviewer software. The reviewed articles were published between 2020 and 2024. The visualization results indicate that keywords such as context, development, and system are the primary focus in the study of LCNC application quality. Furthermore, the findings of Meira et al. (2020) demonstrate that the Analytical Hierarchy Process (AHP) method, when combined with the ISO/IEC 25010 standard, is effective in evaluating and comparing software system quality within an industrial context. This study concludes that a standards-based evaluation approach, complemented by bibliometric visualization, can provide valuable insights for decision-making processes related to the development and implementation of LCNC applications.
Perancangan Sistem Informasi Pencarian Apotek Terdekat Berbasis Web dengan Fitur Ketersediaan Obat di Kota Pekanbaru
Pekanbaru City comprises 15 districts with 373 pharmacies distributed relatively evenly across urban areas, reflecting substantial public demand for pharmaceutical services. However, residents face challenges in locating nearby pharmacies and accessing detailed information including addresses, operating hours, contact numbers, and specific medicine availability. This research developed a websitebased pharmacy location system to address these limitations and provide efficient access to pharmacy information. The study employed quantitative methods and development research design, utilizing direct observation and documentation for data collection from pharmacies throughout Pekanbaru. The resulting prototype web-based system was developed using PHP, HTML, CSS, JavaScript, and MySQL database within the Laragon server environment. The platform demonstrates cross-platform compatibility, functioning effectively on both computer and mobile browsers. Testing confirmed the system's operational reliability and accurate pharmacy location display. The research demonstrates that this web-based solution significantly enhances public access to pharmaceutical information. For sustained effectiveness, regular data updates by the Pekanbaru City Health Office are recommended to maintain information validity and relevance. This system represents a practical solution to improve healthcare accessibility while establishing a framework for efficient pharmacy information management in urban settings.
Sistem Informasi Absensi Berbasis Web pada ASN dan non-ASN di SMP Negeri 1 Tinggimoncong Kabupaten Gowa Menggunakan Metode PIECES
Attendance is crucial for any institution or business. Attendance is crucial because it affects the performance of employees or staff in a company. Therefore, its implementation requires accuracy and precision to avoid hindering employees' work. The research method used in this web-based attendance system for civil servants (ASN) and non-ASN (Non-ASN) at SMP Negeri 1 Tinggimoncong is descriptive. The development of systems analysis, design, development, implementation, and maintenance are expected to assist the system. The system was developed using Visual Studio Code with a SQL Server 8000 database. This web-based attendance system application will record data and attendance for civil servants (ASN) and non-ASN within the school, including arrival and dismissal times, in a systemized and computerized website. As an added advantage, this thesis integrates a live camera feature and factual location verification during the attendance process. This ensures that the attendance process is actually carried out by the relevant person in real time and at the designated location, thereby minimizing the potential for manipulation of attendance data. This feature makes the attendance system more accurate, secure, and transparent, and can be trusted as a digital tool for evaluating employee discipline.
Analisis Sentimen Media Sosial X Program Makanan Sehat Gratis dengan Support Vector Machine dan Naive Bayes
The free nutritious meal program, has sparked various reactions from the public, particularly on social media. This study aims to determine how netizens feel about the program through data analysis from social media platform X (formerly Twitter). Data was collected using web scraping techniques with the keyword “free nutritious meals,” then processed through text cleaning and automatic labeling stages using the Indonesian language version of the RoBERTa model. With this approach, each tweet was efficiently and accurately classified into positive or negative sentiment. The labeled data was then analyzed using two classification algorithms: Support Vector Machine (SVM) and Naïve Bayes. Test results showed that SVM performed better, with an average accuracy of 0.8367 and a deviation of 0.0117. Meanwhile, Naïve Bayes recorded an accuracy of 0.7716 with a deviation of 0.0101. Visualization through WordCloud also shows the dominant words in each sentiment. Words such as “support,” “healthy,” and ‘grow’ appear frequently in positive sentiments, while words such as “budget,” “poison,” and “cost” dominate negative sentiments. These findings illustrate significant public support for the program, but also concerns regarding its implementation and funding. The results of this analysis are expected to provide input for policymakers in understanding public opinion more objectively
Harnessing Artificial Intelligence (AI) in Personalizing Learning at Palembang Vocational Schools: An Exploratory Study
This study investigates the application of artificial intelligence (AI) to enhance personalized learning in Vocational High Schools (SMKs) in Palembang City. The background of this research is based on the need for adaptive learning to accommodate the diverse characteristics of vocational students, as well as the challenges faced by conventional learning methods. This study employs a descriptive, qualitative approach with an exploratory design. Data was collected through in-depth interviews and observations of teachers and students in five vocational schools, both public and private. The results show that AI has been utilized as a Learning Management System (LMS), an Android-based application, and an automated evaluation system, allowing teachers to monitor individual student progress. The main obstacles faced include a limited understanding of technology among teachers, uneven network infrastructure, and concerns about teachers being displaced by automated systems. On the other hand, AI also opens up opportunities to enhance learning motivation, improve teaching efficiency, and provide a more adaptive learning experience. This research contributes to the understanding of AI's application in vocational schools and lays the foundation for developing a more inclusive and responsive digital education policy.
Studi Kesiapan Digital pada UMKM Kecil di Jakarta Barat Menggunakan TOE Framework
This study analyzes the digital readiness of Micro, Small, and Medium Enterprises (MSMEs) in West Jakarta using the Technology-Organization-Environment (TOE) framework, with a qualitative case study at Toko Lily and quantitative validation on a similar MSME population. Adopting a mixed-methods approach with a sequential exploratory design, data was collected through in-depth interviews and observations at Lily's Store, as well as the distribution of questionnaires to 90 MSME managers in West Jakarta. Qualitative results indicate that Toko Lily has high readiness, driven by awareness of the benefits of technology, owner support, financial resources, and basic digital competencies of employees, plus pressure from customers and competitors. Quantitatively, SmartPLS analysis confirmed that the Technology, Organization, and Environment dimensions positively and significantly influence SME digital readiness in West Jakarta (R²=0.596), indicating a strong foundation of readiness. This study underscores the relevance of TOE in the context of traditional SMEs, enriches the literature with mixed-methods evidence, and recommends a phased digitalization roadmap as a practical guide to enhance SMEs' efficiency and market reach.
Implementasi Sistem Absensi Peserta Magang Berbasis Web Menggunakan Metode Waterfall
The internship attendance process for students in government institutions is still carried out manually, which often leads to irregularities and inefficiencies in recording attendance. To address this issue, this study designs a web-based attendance system for internship participants at the Regional House of Representatives (DPRD) of North Sumatra using the Waterfall method. This method was chosen because it provides a structured sequence of stages, starting from requirements analysis, system design, implementation, testing, and maintenance. Through this approach, system requirements can be clearly analyzed from the beginning, resulting in a design that aligns with the intended goals. The developed system features user login, attendance input for internship participants, attendance data recap, and report generation. The results show that this web-based attendance system improves the efficiency of attendance recording, minimizes errors, and creates a more organized internship environment. Therefore, the implementation of a web-based attendance system using the Waterfall method can serve as an effective and structured solution to support the management of internship attendance data.
Rancang Bangun Sistem Informasi Perpustakaan SMA/SMK Menggunakan Metode Extreme Programming
Developing a Library Information System can enhance the efficiency of library data management. The background of this research stems from the fact that many school libraries still encounter various challenges in their operational activities. For instance, SMK Negeri 6 Kota Jambi still implements a manual management system. Meanwhile, SMA Negeri 2 Kota Jambi utilizes SLIMS, which has been found to be difficult to understand and not user-friendly for library administrators. As a result, the administrators decided to revert to manual record-keeping using library logbooks. Similarly, SMA Negeri 3 Kota Jambi employs INLISLITE; however, its book borrowing and returning features are not functioning properly, and the system frequently experiences technical issues. To address these problems, this study proposes the development of a Library Information System using the Extreme Programming (XP) methodology. Extreme Programming is a software development method known for its adaptability to changing user requirements and its ability to support rapid and flexible system development processes. The purpose of this research is to implement a library information system capable of efficiently managing data, book borrowing and returning processes, as well as searching for book and room information. Additionally, the system provides a platform for library members to publish content. To ensure that the developed system meets the intended expectations, Black Box Testing is applied as the testing method. Based on the testing results, the system functions properly, as indicated by a 100% success rate in Black Box Testing outcomes.
Analisis Kelayakan Pengembangan Sistem Informasi Perpustakaan SMA/SMK Kota Jambi Berbasis Web
To support secondary education, proper facilities, including a school library, are essential. The literature in the library must be well-managed to ensure user satisfaction and comfort. However, many school libraries still rely on traditional management methods, as seen in SMKN 6 Kota Jambi's Library. To ensure the successful development of a web-based library information system, a feasibility analysis is required. This analysis helps determine if the project should proceed. This study aims to evaluate the feasibility of the system from technical, economic, and organizational perspectives. Using a descriptive approach, the research collected qualitative data through observations, interviews, and document studies, with technique triangulation to ensure validity. The findings show that the library has adequate hardware, software, and network support for the system's development, with a technical feasibility score of 75.59. The economic analysis shows an ROI of 2.3, resulting in a score of 100, and the organizational feasibility score is 93.33. The overall feasibility average is 89.64, indicating that the project is feasible.
Analisis Pengelompokan Karakter Pemain Usia Dini di Sekolah Futsal Golden Eagles Berdasarkan Faktor Perilaku Menggunakan Algoritma K-means
This study aims to analyze and categorize the character of young futsal players based on the results of coaches' assessments using the K-Means Clustering algorithm. Data were obtained from 70 Golden Eagles Futsal School students aged 5–13 years who were directly observed by coaches during routine training sessions. Assessment aspects included concentration, cooperation, discipline, enthusiasm, emotional control, and response to instructions. The analysis process was carried out using Python with the Scikit-learn library as the main tool for data processing and visualization of results (bar charts and heatmaps). The clustering results formed three main clusters: (1) independent and highly focused children, (2) developing children, and (3) children who require more attention. The average behavioral scores showed clear differences between clusters, with the first group having the highest levels of concentration and discipline. These findings indicate that a data-driven approach can provide a deep understanding of the character of young children in the context of futsal, as well as serve as a reference for coaches in designing more personalized and effective coaching strategies.
Desain model Sistem Teknologi Blockchain untuk Pemerataan Pembangunan di Indonesia
Development inequality in Indonesia remains a strategic issue, with a significant gap between the western and eastern regions. Various factors such as corruption, bureaucratic inefficiency, and lack of transparency in public fund management have undermined the effectiveness of development programs. This article proposes a blockchain-based model design as an innovative approach to enhance transparency, accountability, and efficiency in the distribution of national development funds. Through a consortium blockchain model equipped with smart contracts, every transaction can be traced in real time, while fund disbursement is executed automatically based on verified project milestones. This mechanism enables active public participation in monitoring processes while minimizing the potential for budget misuse. With an estimated initial investment of IDR 110–195 billion and potential annual savings of IDR 150–200 trillion, the system implementation promises a Return on Investment (ROI) of 1000–1500% within three to five years. The article also presents the system architecture design, business process notation for stakeholder involvement, and business process notation for community engagement in monitoring and supervising development projects implemented in their respective regions. This approach establishes transparency in the distribution of development programs from the central government to regional areas, which can be directly monitored by local communities.